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HP
17,010
ATK
1,123
DEF
1,046
SPD
101
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
C
Hydra
C
Dragon
D
Ice Golem
D
Fire Knight
C
Spider
C
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss47/100
  • Poison+25
  • Increase DEF+8
  • Poison Sensitivity+8
  • Passive+3
  • Epic+3
Hydra26/100
  • Poison+15
  • Increase DEF+8
  • Epic+3
Dragon33/100
  • Poison+20
  • AoE+10
  • Epic+3
Ice Golem19/100
  • AoE+8
  • Increase DEF+8
  • Epic+3
Fire Knight11/100
  • Poison+8
  • Epic+3
Spider36/100
  • AoE+25
  • Poison Sensitivity+8
  • Epic+3
Arena26/100
  • AoE+15
  • Increase ATK+8
  • Epic+3
Doom Tower25/100
  • AoE+10
  • Increase DEF+6
  • Poison+6
  • Epic+3
Faction Wars31/100
  • AoE+12
  • Increase DEF+8
  • Poison+8
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Poison.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Dripping Doom

4 books

Attacks 1 enemy. Has a 50% chance of placing a 5% [Poison] debuff for 2 turns.

Multiplier3.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Boil From Within

Cooldown 45 books

Attacks 1 enemy. Has a 75% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 2 turns.

Multiplier5.1*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Vigor Bloom

Cooldown 62 books

Places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on all allies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveIrradiate [P]

When attacked, has a 50% chance of increasing the duration of all [Poison] debuffs on the attacker by 1 turn.