
legendary · Attack
Leminisi the Gold-wing
Force
Sylvan Watchers11 books to maxBest in arena (A)Aura|Increases Ally ATK in all battles by 25%
- HP
- 16,515
- ATK
- 1,520
- DEF
- 958
- SPD
- 99
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Legendary+6
- ATK aura+4
- Passive+3
- Block Buffs+12
- Remove Buffs+12
- Increase Turn Meter+10
- Legendary+6
- ATK aura+4
- AoE+10
- Increase Turn Meter+8
- Legendary+6
- ATK aura+4
- AoE+8
- Legendary+6
- ATK aura+4
- Multi-hit+30
- Increase Turn Meter+8
- Legendary+6
- Block Buffs+5
- ATK aura+4
- AoE+25
- Increase Turn Meter+8
- Legendary+6
- ATK aura+4
- AoE+15
- Increase Turn Meter+15
- Remove Buffs+10
- Block Buffs+8
- Legendary+6
- AoE+10
- Block Buffs+8
- Legendary+6
- ATK aura+4
- AoE+12
- Legendary+6
- ATK aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 11 books to max them all
A1Auric Talons
Attacks 1 enemy 2 times. If the target is under a [Shield] buff, each hit has a 25% chance of decreasing the value of the [Shield] by 10%. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance. If the target is not under any [Shield] buffs, each hit will ignore 10% of the target’s DEF instead.
Multiplier2.1*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
A2Intercept The Threat
Attacks 1 enemy 2 times. Each hit has a 100% chance of removing 2 random buffs from the target. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance. This skill deals more damage equal to the value of the target's current Turn Meter (stacks up to 100%).
Multiplier3*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
- Lv 5 · Cooldown -1
A3Venerated Warrior
Attacks all enemies 2 times. The first hit has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. The second hit has a 50% chance of placing a [Block Buffs] debuff for 2 turns. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance.
Multiplier2*ATK2*ATK
- Lv 2 · Damage +20%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
- Lv 5 · Cooldown -1
PassiveScourge of Evil [P]
Receives 15% less damage from enemies under [Heal Reduction] debuffs. Fills this Champion’s Turn Meter by 5% whenever an enemy receives a [Shield] buff or is healed.


