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Leminisi the Gold-wing

legendary · Attack

Leminisi the Gold-wing

ForceSylvan WatchersSylvan Watchers11 books to maxBest in arena (A)

Aura|Increases Ally ATK in all battles by 25%

HP
16,515
ATK
1,520
DEF
958
SPD
99
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
B
Hydra
C
Dragon
D
Ice Golem
B
Fire Knight
B
Spider
A
Arena
C
Doom Tower
D
Faction Wars
Why these grades
Clan Boss13/100
  • Legendary+6
  • ATK aura+4
  • Passive+3
Hydra44/100
  • Block Buffs+12
  • Remove Buffs+12
  • Increase Turn Meter+10
  • Legendary+6
  • ATK aura+4
Dragon28/100
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
  • ATK aura+4
Ice Golem18/100
  • AoE+8
  • Legendary+6
  • ATK aura+4
Fire Knight53/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Legendary+6
  • Block Buffs+5
  • ATK aura+4
Spider43/100
  • AoE+25
  • Increase Turn Meter+8
  • Legendary+6
  • ATK aura+4
Arena58/100
  • AoE+15
  • Increase Turn Meter+15
  • Remove Buffs+10
  • Block Buffs+8
  • Legendary+6
Doom Tower28/100
  • AoE+10
  • Block Buffs+8
  • Legendary+6
  • ATK aura+4
Faction Wars22/100
  • AoE+12
  • Legendary+6
  • ATK aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Block Buffs, Remove Buffs.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Auric Talons

3 books

Attacks 1 enemy 2 times. If the target is under a [Shield] buff, each hit has a 25% chance of decreasing the value of the [Shield] by 10%. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance. If the target is not under any [Shield] buffs, each hit will ignore 10% of the target’s DEF instead.

Multiplier2.1*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%

A2Intercept The Threat

Cooldown 54 books

Attacks 1 enemy 2 times. Each hit has a 100% chance of removing 2 random buffs from the target. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance. This skill deals more damage equal to the value of the target's current Turn Meter (stacks up to 100%).

Multiplier3*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Cooldown -1

A3Venerated Warrior

Cooldown 44 books

Attacks all enemies 2 times. The first hit has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. The second hit has a 50% chance of placing a [Block Buffs] debuff for 2 turns. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance.

Multiplier2*ATK2*ATK

  1. Lv 2 · Damage +20%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

PassiveScourge of Evil [P]

Receives 15% less damage from enemies under [Heal Reduction] debuffs. Fills this Champion’s Turn Meter by 5% whenever an enemy receives a [Shield] buff or is healed.