
- HP
- 13,215
- ATK
- 1,387
- DEF
- 1,035
- SPD
- 99
- C.RATE
- 15%
- C.DMG
- 60%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Epic+3
- Block Buffs+12
- Epic+3
- Epic+3
- Epic+3
- Block Buffs+5
- Epic+3
- Stun+6
- Epic+3
- Block Buffs+8
- Stun+6
- Epic+3
- Block Buffs+8
- Epic+3
- Stun+6
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 12 books to max them all
A1Blessed Missiles
Attacks 1 enemy. Has a 40% chance of placing a [Block Buffs] debuff for 2 turns.
Multiplier3.5*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
A2Whiplash
Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn.
Multiplier5.9*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
- Lv 6 · Buff/Debuff Chance +10%
- Lv 7 · Buff/Debuff Chance +15%
- Lv 8 · Cooldown -1
A3Fiend Purge
Attacks 1 enemy with 2 random allies. Damage inflicted by this Champion and any allies joining this attack will be increased by 20% if the target is under a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff. Allies joining the attack use their default skills.
- Lv 2 · Cooldown -1
Sacred Order
