
epic · Attack
Kytis
Spirit
Knights Revenant13 books to max- HP
- 14,865
- ATK
- 1,222
- DEF
- 1,090
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 60%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Passive+3
- Epic+3
- Epic+3
- AoE+10
- Epic+3
- AoE+8
- Epic+3
- Multi-hit+30
- Epic+3
- AoE+25
- Epic+3
- AoE+15
- Increase ATK+8
- Epic+3
- AoE+10
- Epic+3
- AoE+12
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
- Lethal + SpeedWhen crit rate is hard to reach.
- Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
- gauntlets
- C.DMG% (or C.RATE% until 100% crit)
- chestplate
- ATK%
- boots
- SPD
- ring
- ATK
- amulet
- C.DMG%
- banner
- ATK% or ACC
C.RATE›C.DMG›ATK›SPD›ACC
Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.
- 100% C.RATE, then as much C.DMG as possible
- SPD 170+ for dungeons, 200+ for arena
- ACC only if a skill needs to land a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 13 books to max them all
A1Soul Reaper
Attacks 1 enemy. Has an 85% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Multiplier4.1*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +10%
A2Spikes
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 4 times at random. The attacks will be critical if the target has any buffs.
Multiplier1.6*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1
- Lv 6 · Cooldown -1
A3Bleeding Wounds
Attacks all enemies 2 times. Damage increases according to the amount of HP this Champion has lost. This is a secret skill and only becomes available when this Champion has lost 50% of their HP.
Multiplier(1.9+((1-HP_PERC)*100)/30)*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Damage +10%

