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Kurzad Deepheart

rare · Attack

Kurzad Deepheart

VoidDwarvesDwarves18 books to maxBest in fire knight (A)
HP
12,225
ATK
1,343
DEF
870
SPD
97
C.RATE
15%
C.DMG
50%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
A
Fire Knight
B
Spider
B
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss20/100
  • Decrease DEF+20
Hydra31/100
  • Decrease DEF+15
  • Increase Turn Meter+10
  • Decrease SPD+6
Dragon43/100
  • Decrease DEF+25
  • AoE+10
  • Increase Turn Meter+8
Ice Golem28/100
  • Decrease DEF+20
  • AoE+8
Fire Knight62/100
  • Multi-hit+30
  • Decrease DEF+12
  • Decrease SPD+12
  • Increase Turn Meter+8
Spider48/100
  • AoE+25
  • Decrease SPD+10
  • Increase Turn Meter+8
  • Decrease DEF+5
Arena40/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease DEF+10
Doom Tower28/100
  • Decrease DEF+12
  • AoE+10
  • Decrease SPD+6
Faction Wars27/100
  • Decrease DEF+15
  • AoE+12

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease SPD.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 18 books to max them all

A1Bushwhack

5 books

Attacks 1 enemy. Places an extra hit if this attack is critical. The extra hit places a 30% [Decrease SPD] debuff for 2 turns.

Multiplier2*ATK2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%
  5. Lv 6 · Damage +10%

A2Flailing Pick

Cooldown 35 books

Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 7.5%.

Multiplier3.3*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%
  5. Lv 6 · Damage +10%

A3Deep Ambush

Cooldown 38 books

Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Multiplier3*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Buff/Debuff Chance +5%
  6. Lv 7 · Damage +5%
  7. Lv 8 · Damage +10%
  8. Lv 9 · Buff/Debuff Chance +10%