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King Garog

legendary · Attack

King Garog

ForceOrcsOrcs14 books to maxBest in arena (A)
HP
16,020
ATK
1,564
DEF
947
SPD
105
C.RATE
15%
C.DMG
63%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
B
Fire Knight
B
Spider
A
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss15/100
  • Base speed 105+6
  • Legendary+6
  • Passive+3
Hydra22/100
  • Increase Turn Meter+10
  • Base speed 105+6
  • Legendary+6
Dragon30/100
  • AoE+10
  • Increase Turn Meter+8
  • Base speed 105+6
  • Legendary+6
Ice Golem20/100
  • AoE+8
  • Base speed 105+6
  • Legendary+6
Fire Knight50/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Base speed 105+6
  • Legendary+6
Spider51/100
  • AoE+25
  • Increase Turn Meter+8
  • Stun+6
  • Base speed 105+6
  • Legendary+6
Arena56/100
  • AoE+15
  • Increase Turn Meter+15
  • Increase ATK+8
  • Stun+6
  • Base speed 105+6
Doom Tower22/100
  • AoE+10
  • Base speed 105+6
  • Legendary+6
Faction Wars30/100
  • AoE+12
  • Stun+6
  • Base speed 105+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 14 books to max them all

A1Gigantic Cleavers

4 books

Attacks 1 enemy 2 times. Has a 50% chance of placing a [Stun] debuff for 1 turn. The chance increases to 75% if the target's Turn Meter is equal to or higher than 50%.

Multiplier1.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Hack to Bits

Cooldown 45 books

Attacks 1 enemy 4 times. Each hit will ignore 20% of the target's DEF. Each critical hit has a 50% chance to decrease the cooldown of the Gore Maker skill by 1 turn.

Multiplier1.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%
  5. Lv 6 · Cooldown -1

A3Gore Maker

Cooldown 55 books

Attacks all enemies. Will ignore 20% of each target's DEF. Will ignore a further 5% of DEF for each buff on this Champion.

Multiplier4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%
  5. Lv 6 · Cooldown -1

PassiveWar Machine [P]

Increases this Champion's SPD by 6 (stacks up to 30) and C. DMG by 7% (stacks up to 35%) for each enemy this Champion kills in a Round. Will not reset if this Champion is killed. Whenever an enemy Champion is revived, fills this Champion's Turn Meter by 30% for each revived enemy, then places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 1 turn.