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Karnage the Anarch

mythical · Attack

Karnage the Anarch

SpiritDemonspawnDemonspawn5 books to maxBest in fire knight (A), arena (A)

Aura|Increases Ally SPD in Campaign battles by 33%

HP
19,155
ATK
1,476
DEF
1,101
SPD
100
C.RATE
15%
C.DMG
63%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
C
Dragon
D
Ice Golem
A
Fire Knight
B
Spider
A
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss9/100
  • Mythical+6
  • Passive+3
Hydra38/100
  • Remove Buffs+12
  • Increase Turn Meter+10
  • Steal Buffs+10
  • Mythical+6
Dragon29/100
  • AoE+10
  • Increase Turn Meter+8
  • Mythical+6
  • Decrease Turn Meter+5
Ice Golem14/100
  • AoE+8
  • Mythical+6
Fire Knight69/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Mythical+6
Spider45/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Mythical+6
Arena56/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Remove Buffs+10
  • Mythical+6
Doom Tower16/100
  • AoE+10
  • Mythical+6
Faction Wars24/100
  • AoE+12
  • Decrease Turn Meter+6
  • Mythical+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Remove Buffs, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 5 books to max them all

A1Sufferslash

2 books

Attacks 1 enemy 2 times. Has a 50% chance of removing 1 random buff from the target. [Passive Effect] Whenever an enemy hits this Champion or an ally, has a 50% chance to counterattack with this skill. This chance increases by 10% for each debuff on the enemy.

Multiplier2.3*(ATK+ACC)

  1. Lv 2 · Damage +15%
  2. Lv 3 · Ignore RES +0

A2Devilish Accord

Cooldown 41 books

Attacks 1 enemy 2 times. Before attacking, swaps HP with an enemy, then steals all buffs from them. Also transfers all debuffs from this Champion to the target, and places a [Seal] debuff on the target for 2 turns. This debuff cannot be removed. This debuff cannot be resisted or blocked if the target has 50% HP or less.

Multiplier3.5*(ATK+ACC)

  1. Lv 2 · Cooldown -1

A3Trinity of Pain

Cooldown 32 books

Attacks 1 enemy 3 times. The first hit places a [Block Passive Skills] debuff for 2 turns. This debuff cannot be removed. The second hit places a [Block Active Skills] debuff for 2 turns. This debuff cannot be removed. The third hit steals 100% of the target’s Turn Meter.

Multiplier2.7*(ATK+ACC)2.7*(ATK+ACC)2.7*(ATK+ACC)

  1. Lv 2 · Ignore RES +0
  2. Lv 3 · Ignore RES +0

A4Metamorph

Cooldown 4

Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

PassiveAvatar of Anarchy [P]

Each hit this Champion deals from skills has a 50% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies. Whenever this Champion kills an enemy, has a 100% chance of applying a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. This effect cannot be resisted.