
mythical · Attack
Karnage the Anarch
Spirit
Demonspawn5 books to maxBest in fire knight (A), arena (A)Aura|Increases Ally SPD in Campaign battles by 33%
- HP
- 19,155
- ATK
- 1,476
- DEF
- 1,101
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Mythical+6
- Passive+3
- Remove Buffs+12
- Increase Turn Meter+10
- Steal Buffs+10
- Mythical+6
- AoE+10
- Increase Turn Meter+8
- Mythical+6
- Decrease Turn Meter+5
- AoE+8
- Mythical+6
- Multi-hit+30
- Decrease Turn Meter+25
- Increase Turn Meter+8
- Mythical+6
- AoE+25
- Increase Turn Meter+8
- Decrease Turn Meter+6
- Mythical+6
- AoE+15
- Increase Turn Meter+15
- Decrease Turn Meter+10
- Remove Buffs+10
- Mythical+6
- AoE+10
- Mythical+6
- AoE+12
- Decrease Turn Meter+6
- Mythical+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
5 abilities · 5 books to max them all
A1Sufferslash
Attacks 1 enemy 2 times. Has a 50% chance of removing 1 random buff from the target. [Passive Effect] Whenever an enemy hits this Champion or an ally, has a 50% chance to counterattack with this skill. This chance increases by 10% for each debuff on the enemy.
Multiplier2.3*(ATK+ACC)
- Lv 2 · Damage +15%
- Lv 3 · Ignore RES +0
A2Devilish Accord
Attacks 1 enemy 2 times. Before attacking, swaps HP with an enemy, then steals all buffs from them. Also transfers all debuffs from this Champion to the target, and places a [Seal] debuff on the target for 2 turns. This debuff cannot be removed. This debuff cannot be resisted or blocked if the target has 50% HP or less.
Multiplier3.5*(ATK+ACC)
- Lv 2 · Cooldown -1
A3Trinity of Pain
Attacks 1 enemy 3 times. The first hit places a [Block Passive Skills] debuff for 2 turns. This debuff cannot be removed. The second hit places a [Block Active Skills] debuff for 2 turns. This debuff cannot be removed. The third hit steals 100% of the target’s Turn Meter.
Multiplier2.7*(ATK+ACC)2.7*(ATK+ACC)2.7*(ATK+ACC)
- Lv 2 · Ignore RES +0
- Lv 3 · Ignore RES +0
A4Metamorph
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
PassiveAvatar of Anarchy [P]
Each hit this Champion deals from skills has a 50% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies. Whenever this Champion kills an enemy, has a 100% chance of applying a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. This effect cannot be resisted.





