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Kantra the Cyclone

legendary · Defense

Kantra the Cyclone

ForceBarbariansBarbarians10 books to maxBest in clan boss (A), hydra (A), dragon (A), ice golem (A), fire knight (A), faction wars (A)

Aura|Increases Ally ACC in all battles by 60

HP
18,330
ATK
815
DEF
1,542
SPD
99
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
A
Hydra
A
Dragon
A
Ice Golem
A
Fire Knight
B
Spider
C
Arena
B
Doom Tower
A
Faction Wars
Why these grades
Clan Boss56/100
  • Decrease ATK+20
  • Weaken+15
  • Heal+8
  • Legendary+6
  • ACC aura+4
Hydra68/100
  • Block Buffs+12
  • Weaken+12
  • Decrease ATK+10
  • Steal Buffs+10
  • Heal+8
Dragon55/100
  • Weaken+15
  • AoE+10
  • Decrease ATK+10
  • Heal+10
  • Legendary+6
Ice Golem65/100
  • Decrease ATK+20
  • Weaken+15
  • Heal+12
  • AoE+8
  • Legendary+6
Fire Knight57/100
  • Multi-hit+30
  • Decrease SPD+12
  • Legendary+6
  • Block Buffs+5
  • ACC aura+4
Spider45/100
  • AoE+25
  • Decrease SPD+10
  • Legendary+6
  • ACC aura+4
Arena39/100
  • AoE+15
  • Block Buffs+8
  • Provoke+6
  • Legendary+6
  • ACC aura+4
Doom Tower52/100
  • AoE+10
  • Heal+10
  • Block Buffs+8
  • Decrease ATK+8
  • Decrease SPD+6
Faction Wars57/100
  • AoE+12
  • Heal+12
  • Decrease ATK+10
  • Weaken+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 10 books to max them all

A1Bane Hatchet

4 books

Attacks 1 enemy 2 times. Each hit has a 40% chance of stealing 1 random buff from the target.

Multiplier1.6*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Chaos Tempest

Cooldown 46 books

Attacks all enemies 3 times. Each hit has a 50% chance of placing one of the following debuffs for 2 turns: a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, a 30% [Decrease SPD] debuff, a 25% [Weaken] debuff, a 50% [Decrease ACC] debuff, or a 100% [Heal Reduction] debuff.

Multiplier1*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Buff/Debuff Chance +10%
  6. Lv 7 · Cooldown -1

PassiveNo Escape [P]

Decreases each enemy's ACC by 10 for each debuff they are under. This Champion will receive 4% less damage for each debuff on the attacker. Heals this Champion by 1,250 HP each time a debuff expires on an enemy. Has a 75% chance of placing a Provoke debuff for 1 turn on enemies under 5 or more debuffs at the start of this Champion's turn. This Champion can place debuffs on weak hits.