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Judicator

rare · Attack

Judicator

SpiritSacred OrderSacred Order14 books to max
HP
11,895
ATK
1,398
DEF
837
SPD
104
C.RATE
15%
C.DMG
57%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
C
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss20/100
  • Decrease DEF+20
Hydra15/100
  • Decrease DEF+15
Dragon30/100
  • Decrease DEF+25
  • Decrease Turn Meter+5
Ice Golem20/100
  • Decrease DEF+20
Fire Knight37/100
  • Decrease Turn Meter+25
  • Decrease DEF+12
Spider11/100
  • Decrease Turn Meter+6
  • Decrease DEF+5
Arena20/100
  • Decrease DEF+10
  • Decrease Turn Meter+10
Doom Tower12/100
  • Decrease DEF+12
Faction Wars21/100
  • Decrease DEF+15
  • Decrease Turn Meter+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 14 books to max them all

A1Bright Fury

4 books

Attacks 1 enemy. Has a 20% chance of decreasing the target's Turn Meter by 15%.

Multiplier3.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%

A2Undermine

Cooldown 46 books

Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Multiplier5.3*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Buff/Debuff Chance +10%
  6. Lv 7 · Cooldown -1

A3Execution

Cooldown 54 books

Attacks 1 enemy. This attack deals 30% extra C. DMG.

Multiplier5.35*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1