
rare · Attack
Judge
Magic
Dark Elves8 books to maxBest in dragon (A), fire knight (A)Aura|Increases Ally ACC in all battles by 30
- HP
- 12,225
- ATK
- 1,476
- DEF
- 738
- SPD
- 103
- C.RATE
- 15%
- C.DMG
- 57%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease ATK+20
- Decrease DEF+20
- ACC aura+4
- Passive+3
- Decrease DEF+15
- Decrease ATK+10
- Increase Turn Meter+10
- Decrease SPD+6
- ACC aura+4
- Decrease DEF+25
- AoE+10
- Decrease ATK+10
- Increase Turn Meter+8
- ACC aura+4
- Decrease ATK+20
- Decrease DEF+20
- AoE+8
- ACC aura+4
- Multi-hit+30
- Decrease DEF+12
- Decrease SPD+12
- Increase Turn Meter+8
- ACC aura+4
- AoE+25
- Decrease SPD+10
- Increase Turn Meter+8
- Decrease DEF+5
- ACC aura+4
- AoE+15
- Increase Turn Meter+15
- Decrease DEF+10
- ACC aura+4
- Decrease DEF+12
- AoE+10
- Decrease ATK+8
- Decrease SPD+6
- ACC aura+4
- Decrease DEF+15
- AoE+12
- Decrease ATK+10
- ACC aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 8 books to max them all
A1Eviscerate
Attacks 1 enemy. Damage increases by 10% for each debuff on the target, stacking up to a maximum of 100%.
Multiplier3*ATK*(1+0.1*TRG_DEBUFF_COUNT)
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
A2Blade Dance
Attacks all enemies 2 times. Fills the Turn Meter by 10% for each critical hit.
Multiplier1.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
PassiveChaos Armor [P]
With each hit has a 30% chance of placing a 50% [Decrease ACC] debuff OR a 30% [Decrease SPD] debuff OR a 50% [Decrease ATK] debuff OR a 60% [Decrease DEF] debuff on the target for 1 turn.




