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Jizoh

epic · Defense

Jizoh

SpiritLizardmenLizardmen12 books to max

Aura|Increases Ally ATK in all battles by 18%

HP
16,515
ATK
815
DEF
1,387
SPD
94
C.RATE
15%
C.DMG
50%
RES
45
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
B
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss34/100
  • Counterattack+15
  • Continuous Heal+6
  • Shield+6
  • ATK aura+4
  • Epic+3
Hydra15/100
  • Extra Turn+8
  • ATK aura+4
  • Epic+3
Dragon7/100
  • ATK aura+4
  • Epic+3
Ice Golem7/100
  • ATK aura+4
  • Epic+3
Fire Knight51/100
  • Multi-hit+30
  • Extra Turn+8
  • Counterattack+6
  • ATK aura+4
  • Epic+3
Spider7/100
  • ATK aura+4
  • Epic+3
Arena19/100
  • Provoke+6
  • Shield+6
  • ATK aura+4
  • Epic+3
Doom Tower7/100
  • ATK aura+4
  • Epic+3
Faction Wars12/100
  • Provoke+5
  • ATK aura+4
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 12 books to max them all

A1Reaping Blows

3 books

Attacks 1 enemy 2 times.

Multiplier1.9*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%

A2Fierce Protector

Cooldown 54 books

Places a [Shield] buff for 3 turns and a [Counterattack] buff for 2 turns on one ally. Grants an extra turn. The value of the [Shield] is proportional to this Champion's DEF.

  1. Lv 2 · Shield +5%
  2. Lv 3 · Shield +5%
  3. Lv 4 · Shield +5%
  4. Lv 5 · Shield +5%

A3Rile

Cooldown 55 books

Attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns.

Multiplier5.8*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1