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HP
22,800
ATK
925
DEF
1,134
SPD
103
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
B
Arena
B
Doom Tower
C
Faction Wars
Why these grades
Clan Boss9/100
  • Legendary+6
  • Passive+3
Hydra36/100
  • Block Buffs+12
  • Remove Buffs+12
  • Block Debuffs+6
  • Legendary+6
Dragon26/100
  • AoE+10
  • Remove Debuffs+10
  • Legendary+6
Ice Golem34/100
  • Block Debuffs+12
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
Fire Knight41/100
  • Multi-hit+30
  • Legendary+6
  • Block Buffs+5
Spider37/100
  • AoE+25
  • Stun+6
  • Legendary+6
Arena45/100
  • AoE+15
  • Remove Buffs+10
  • Block Buffs+8
  • Stun+6
  • Legendary+6
Doom Tower44/100
  • AoE+10
  • Block Debuffs+10
  • Remove Debuffs+10
  • Block Buffs+8
  • Legendary+6
Faction Wars38/100
  • AoE+12
  • Remove Debuffs+8
  • Block Debuffs+6
  • Stun+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Doom Exchange

3 books

Attacks 1 enemy. Transfers all debuffs from this Champion to the target. Also has a 50% chance of placing a [Stun] debuff for 1 turn.

Multiplier0.23*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%

A2Compound Calamity

Cooldown 54 books

Attacks all enemies. Has a 75% chance of increasing the duration of all debuffs on all enemies by 1 turn. Also places a [Block Active Skills] debuff and a [Block Buffs] debuff for 2 turns.

Multiplier0.28*HP

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +15%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Cooldown -1

A3Power Flare

Cooldown 53 books

Attacks all enemies 2 times. The first hit has an 80% chance of removing all buffs from all enemies. The second hit has an 80% chance of placing a 50% [Decrease ACC] debuff and a 25% [Decrease C. DMG] debuff for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns.

Multiplier0.14*HP0.14*HP

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Cooldown -1

PassiveUnchained [P]

Cooldown 62 books

[Passive Effect] This Champion is immune to [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], and [Petrification] debuffs. [Active Effect] At the end of each enemy or ally turn, removes all [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], and [Petrification] debuffs from all allies and places a [Block Debuffs] buff for 1 turn on allies who have debuffs removed.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1