
epic · Attack
Jinglehunter
Spirit
High Elves14 books to maxBest in fire knight (S), spider (A)Aura|Increases Ally SPD in Campaign battles by 24%
- HP
- 14,700
- ATK
- 1,498
- DEF
- 826
- SPD
- 101
- C.RATE
- 15%
- C.DMG
- 60%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Epic+3
- Increase Turn Meter+10
- Decrease SPD+6
- Epic+3
- AoE+10
- Increase Turn Meter+8
- Decrease Turn Meter+5
- Epic+3
- AoE+8
- Epic+3
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease SPD+12
- Increase Turn Meter+8
- Epic+3
- AoE+25
- Decrease SPD+10
- Increase Turn Meter+8
- Decrease Turn Meter+6
- Freeze+6
- AoE+15
- Increase Turn Meter+15
- Decrease Turn Meter+10
- Freeze+6
- Epic+3
- AoE+10
- Decrease SPD+6
- Epic+3
- AoE+12
- Decrease Turn Meter+6
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 14 books to max them all
A1Missile Toe
Attacks 1 enemy 2 times. Has a 40% chance of placing a 30% [Decrease SPD] debuff for 2 turns if this attack is critical.
Multiplier1.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Damage +10%
A2Jacked Frost
Attacks 1 enemy. Has a 90% chance of placing a [Freeze] debuff on all enemies for 1 turn if this attack kills the enemy.
Multiplier5.9*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Cooldown -1
A3Cold Snap
Attacks all enemies. Decreases the Turn Meter by 20% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.
Multiplier3.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1



