Sign in
Jinglehunter

epic · Attack

Jinglehunter

SpiritHigh ElvesHigh Elves14 books to maxBest in fire knight (S), spider (A)

Aura|Increases Ally SPD in Campaign battles by 24%

HP
14,700
ATK
1,498
DEF
826
SPD
101
C.RATE
15%
C.DMG
60%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
S
Fire Knight
A
Spider
B
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss3/100
  • Epic+3
Hydra19/100
  • Increase Turn Meter+10
  • Decrease SPD+6
  • Epic+3
Dragon26/100
  • AoE+10
  • Increase Turn Meter+8
  • Decrease Turn Meter+5
  • Epic+3
Ice Golem11/100
  • AoE+8
  • Epic+3
Fire Knight78/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease SPD+12
  • Increase Turn Meter+8
  • Epic+3
Spider58/100
  • AoE+25
  • Decrease SPD+10
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Freeze+6
Arena49/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Freeze+6
  • Epic+3
Doom Tower19/100
  • AoE+10
  • Decrease SPD+6
  • Epic+3
Faction Wars21/100
  • AoE+12
  • Decrease Turn Meter+6
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease SPD, Decrease Turn Meter, Freeze.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 14 books to max them all

A1Missile Toe

5 books

Attacks 1 enemy 2 times. Has a 40% chance of placing a 30% [Decrease SPD] debuff for 2 turns if this attack is critical.

Multiplier1.7*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Damage +10%

A2Jacked Frost

Cooldown 45 books

Attacks 1 enemy. Has a 90% chance of placing a [Freeze] debuff on all enemies for 1 turn if this attack kills the enemy.

Multiplier5.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Cooldown -1

A3Cold Snap

Cooldown 54 books

Attacks all enemies. Decreases the Turn Meter by 20% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.

Multiplier3.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1