
legendary · Attack
Jetni the Giant
Spirit
Barbarians12 books to maxBest in fire knight (A)- HP
- 15,360
- ATK
- 1,586
- DEF
- 969
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Legendary+6
- Passive+3
- Decrease DEF+15
- Extra Turn+8
- Legendary+6
- Decrease DEF+25
- AoE+10
- Legendary+6
- Decrease DEF+20
- AoE+8
- Legendary+6
- Multi-hit+30
- Decrease DEF+12
- Extra Turn+8
- Legendary+6
- AoE+25
- Stun+6
- Legendary+6
- Decrease DEF+5
- AoE+15
- Decrease DEF+10
- Increase C.RATE+6
- Stun+6
- Legendary+6
- Decrease DEF+12
- AoE+10
- Legendary+6
- Decrease DEF+15
- AoE+12
- Stun+6
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 12 books to max them all
A1Splinter Steel
Attacks 1 enemy 2 times. The first hit has a 30% chance of placing a [Stun] debuff for 1 turn. The second hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Multiplier1.9*ATK1.9*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +10%
A2Barrier Breach
Attacks all enemies. Will ignore 20% of each target’s DEF. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This debuff cannot be resisted if Alsgor Crimsonhorn is on the same team.
Multiplier3.8*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
- Lv 6 · Cooldown -1
A3Towering Might
Attacks all enemies 2 times. Before attacking, places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns. Grants an Extra Turn if this attack kills an enemy when Alsgor Crimsonhorn is on the same team.
Multiplier1.9*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
PassiveNowhere To Hide [P]
Inflicts 20% more damage against targets under [Shield] buffs. Will ignore [Shield] buffs if Alsgor Crimsonhorn is on the same team.



