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Jarang

epic · Attack

Jarang

MagicLizardmenLizardmen13 books to max

Aura|Increases Ally SPD in Campaign battles by 23%

HP
12,885
ATK
1,608
DEF
837
SPD
100
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
C
Hydra
C
Dragon
B
Ice Golem
B
Fire Knight
D
Spider
D
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss43/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Epic+3
Hydra28/100
  • Decrease DEF+15
  • Decrease ATK+10
  • Epic+3
Dragon38/100
  • Decrease DEF+25
  • Decrease ATK+10
  • Epic+3
Ice Golem43/100
  • Decrease ATK+20
  • Decrease DEF+20
  • Epic+3
Fire Knight45/100
  • Multi-hit+30
  • Decrease DEF+12
  • Epic+3
Spider14/100
  • Stun+6
  • Decrease DEF+5
  • Epic+3
Arena19/100
  • Decrease DEF+10
  • Stun+6
  • Epic+3
Doom Tower23/100
  • Decrease DEF+12
  • Decrease ATK+8
  • Epic+3
Faction Wars34/100
  • Decrease DEF+15
  • Decrease ATK+10
  • Stun+6
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Stun, Decrease ATK.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 13 books to max them all

A1Armor Piercer

4 books

Attacks 1 enemy. Will ignore 25% of the target's DEF.

Multiplier2.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%

A2Stunning Toss

Cooldown 45 books

Attacks 1 enemy 2 times. Has a 75% chance of placing a [Stun] debuff for 1 turn.

Multiplier2.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Talons

Cooldown 44 books

Attacks 3 times at random. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff for 2 turns.

Multiplier2.1*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1