Sign in
HP
15,690
ATK
1,531
DEF
1,002
SPD
101
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
C
Dragon
D
Ice Golem
A
Fire Knight
B
Spider
A
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss9/100
  • Legendary+6
  • Passive+3
Hydra28/100
  • Remove Buffs+12
  • Increase Turn Meter+10
  • Legendary+6
Dragon29/100
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem14/100
  • AoE+8
  • Legendary+6
Fire Knight69/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Legendary+6
Spider45/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Legendary+6
Arena56/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Remove Buffs+10
  • Legendary+6
Doom Tower16/100
  • AoE+10
  • Legendary+6
Faction Wars24/100
  • AoE+12
  • Decrease Turn Meter+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Remove Buffs, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Razorwheel

4 books

Attacks 1 enemy. Steals 10% of the target’s Turn Meter. Has a 25% chance of repeating this skill.

Multiplier3.7*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%

A2Shred The Flesh

Cooldown 43 books

Attacks 1 enemy 2 times. Before attacking, transfers all debuffs from this Champion to the target. Damage from the first hit increases by 10% for each debuff transferred. Then applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies. Damage from the second hit increases by 5% for each debuff transferred, and each debuff applied through the [Debuff Spread] effect.

Multiplier3*ATK+(3*ATK*0.1*transferredEffectsCountByRelatedEffect)3*ATK+(3*ATK*0.05*AppliedDebuffsCountEnemyTeamCurrentTurn)

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3Lacerating Tempest

Cooldown 53 books

Attacks all enemies. Before attacking, removes all buffs from all enemies. Damage increases by 5% for each buff removed. Fills this Champion’s Turn Meter by 15% for each enemy killed by this skill.

Multiplier4*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveRev Up The Saw [P]

At the start of this Champion’s turn, places a 50% [Increase ACC] buff and a 30% [Increase C. DMG] buff on them for 1 turn. At the end of this Champion’s turn, places a 30% [Decrease C. RATE] debuff and a 25% [Decrease C. DMG] debuff on the enemy with the highest C. DMG for 1 turn.