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Ishiyama the Immovable

legendary · HP

Ishiyama the Immovable

SpiritShadowkinShadowkin12 books to max

Aura|Increases Ally HP in all battles by 28%

HP
22,800
ATK
892
DEF
1,167
SPD
99
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
B
Fire Knight
C
Spider
C
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss28/100
  • Block Damage+15
  • Legendary+6
  • HP aura+4
  • Passive+3
Hydra10/100
  • Legendary+6
  • HP aura+4
Dragon20/100
  • AoE+10
  • Legendary+6
  • HP aura+4
Ice Golem18/100
  • AoE+8
  • Legendary+6
  • HP aura+4
Fire Knight40/100
  • Multi-hit+30
  • Legendary+6
  • HP aura+4
Spider35/100
  • AoE+25
  • Legendary+6
  • HP aura+4
Arena33/100
  • AoE+15
  • Block Damage+8
  • Legendary+6
  • HP aura+4
Doom Tower20/100
  • AoE+10
  • Legendary+6
  • HP aura+4
Faction Wars22/100
  • AoE+12
  • Legendary+6
  • HP aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Burning Comet

4 books

Attacks 1 enemy 2 times. Each hit transfers a random debuff from this Champion to the target. If this Champion is under any debuffs when attacked, counterattacks with this skill.

Multiplier0.14*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Calculated Volley

Cooldown 45 books

Attacks all enemies. Has a 75% chance of placing a [Fear] debuff, a 25% [Decrease C. DMG] debuff and a 30% [Decrease C. RATE] debuff on all enemies for 2 turns. These debuffs cannot be resisted by enemies who are already under 2 or more debuffs.

Multiplier0.3*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Finish Them

Cooldown 43 books

Attacks 1 enemy. Will ignore 25% of the target’s DEF. Will ignore 50% of the target’s DEF instead, if the target is under 2 or more debuffs. Places a [Block Damage] buff on this Champion for 2 turns if this attack kills an enemy.

Multiplier0.34*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveThe Immovable [P]

Whenever an enemy resists a debuff attempt from this Champion, the next debuff placed by this Champion cannot be resisted. Each debuff placed by this Champion increases their MAX HP by 3% (stacks up to 30%.)