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Ironclad

rare · HP

Ironclad

ForceOrcsOrcs5 books to max

Aura|Increases Ally HP in all battles by 16%

HP
18,825
ATK
947
DEF
826
SPD
104
C.RATE
15%
C.DMG
50%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
C
Spider
C
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss7/100
  • HP aura+4
  • Passive+3
Hydra4/100
  • HP aura+4
Dragon24/100
  • AoE+10
  • Remove Debuffs+10
  • HP aura+4
Ice Golem20/100
  • AoE+8
  • Remove Debuffs+8
  • HP aura+4
Fire Knight4/100
  • HP aura+4
Spider29/100
  • AoE+25
  • HP aura+4
Arena27/100
  • AoE+15
  • Increase ATK+8
  • HP aura+4
Doom Tower24/100
  • AoE+10
  • Remove Debuffs+10
  • HP aura+4
Faction Wars24/100
  • AoE+12
  • Remove Debuffs+8
  • HP aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Generalist
Mixed kit.
Sets
  • Speed + Perception + LifeBalanced starting point.
  • Lifesteal + SpeedSelf-sustain for solo content.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
ACC
Stat priority

SPD›HP›DEF›ACC›RES

Masteries

Offense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer.

Targets
  • SPD first, then survival
  • ACC 200+ if any skill applies a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 5 books to max them all

A1Wallop

4 books

Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Multiplier0.1*HP+ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Amok

Cooldown 41 books

Removes 1 random debuff from all allies. Places a 25% [Increase ATK] buff on all allies for 2 turns.

  1. Lv 2 · Cooldown -1

PassiveBlood Burst [P]

Cooldown 1

When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.

MultiplierEXCESSIVE_HEAL*0.5