
rare · HP
Ifrit
Void
Demonspawn9 books to maxBest in clan boss (A), ice golem (A)Aura|Increases Ally HP in all battles by 15%
- HP
- 18,825
- ATK
- 815
- DEF
- 958
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease ATK+20
- Decrease DEF+20
- Weaken+15
- HP aura+4
- Passive+3
- Decrease DEF+15
- Weaken+12
- Decrease ATK+10
- HP aura+4
- Decrease DEF+25
- Weaken+15
- Decrease ATK+10
- HP aura+4
- Decrease ATK+20
- Decrease DEF+20
- Weaken+15
- HP aura+4
- Decrease DEF+12
- HP aura+4
- Decrease DEF+5
- HP aura+4
- Decrease DEF+10
- HP aura+4
- Decrease DEF+12
- Decrease ATK+8
- HP aura+4
- Decrease DEF+15
- Decrease ATK+10
- Weaken+8
- HP aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Lifesteal + SpeedThe classic Clan Boss sustain build.
- Speed + Perception + ImmortalWhen the team has a healer.
- Toxic + SpeedIf the champion's poisons are its whole job.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Offense + Support (Warmaster) or Defense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer, Deterrence, Blastproof.
- Speed tuned to the team's pattern before anything else
- ACC 200+ Nightmare, 230+ Ultra-Nightmare
- HP 30,000+ and DEF 2,500+ to survive the stun turn
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 9 books to max them all
A1Feebleness Curse
Attacks 1 enemy. Places a 15% [Weaken] debuff for 1 turn.
Multiplier5.1*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
A2Withering Bolt
Attacks 1 enemy. Places a 25% [Decrease ATK] debuff for 2 turns. Damage increases according to this Champion's MAX HP.
Multiplier2.5*ATK+0.2*HP
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
- Lv 6 · Cooldown -1
PassiveShadow Field [P]
Decreases the damage received by 50% if damage from a single hit exceeds 30% HP. Places a 30% [Decrease DEF] debuff for 2 turns on the attacker if the attack is critical.


