
epic · HP
Husk
Force
Undead Hordes13 books to maxBest in spider (A)- HP
- 20,970
- ATK
- 969
- DEF
- 936
- SPD
- 98
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 45
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Epic+3
- Epic+3
- AoE+10
- Epic+3
- AoE+8
- Epic+3
- Multi-hit+30
- Epic+3
- AoE+25
- Enemy MAX HP damage+25
- Stun+6
- Epic+3
- AoE+15
- Enemy MAX HP damage+6
- Provoke+6
- Stun+6
- Epic+3
- AoE+10
- Enemy MAX HP damage+10
- Epic+3
- AoE+12
- Stun+6
- Provoke+5
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + LifeIgnore DEF with big HP.
- Speed + Critical Rate + LifeBudget three-set build.
- gauntlets
- C.DMG% (C.RATE% until 100%)
- chestplate
- HP%
- boots
- SPD
- ring
- HP
- amulet
- C.DMG%
- banner
- HP% or ACC
C.RATE›HP›C.DMG›SPD›ACC
Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.
- HP 60,000+ at 6 stars
- 100% C.RATE
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 13 books to max them all
A1Burning Iron
Attacks 1 enemy 2 times. Has a 20% chance of placing a [Provoke] debuff for 1 turn.
Multiplier2.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Damage +5%
- Lv 6 · Buff/Debuff Chance +10%
A2Despair
Attacks all enemies. Has a 35% chance of placing a [Stun] debuff for 1 turn. Damage inflicted is proportional to enemy MAX HP.
Multiplier0.1*TRG_HP
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Cooldown -1
A3Retaliate
Attacks 1 enemy. Damage increases according to this Champion's current HP.
Multiplier0.33*HP
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1

