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Hurndig

legendary · Attack

Hurndig

MagicDwarvesDwarves15 books to maxBest in clan boss (A), hydra (A), dragon (A), ice golem (A), fire knight (S), spider (A), arena (A)

Aura|Increases Ally ATK in Campaign battles by 35%

HP
16,020
ATK
1,409
DEF
1,101
SPD
98
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
A
Hydra
A
Dragon
A
Ice Golem
S
Fire Knight
A
Spider
A
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss59/100
  • Decrease DEF+20
  • HP Burn+15
  • Weaken+15
  • Legendary+6
  • Passive+3
Hydra59/100
  • Decrease DEF+15
  • Weaken+12
  • Increase Turn Meter+10
  • Extra Turn+8
  • HP Burn+8
Dragon69/100
  • Decrease DEF+25
  • Weaken+15
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem59/100
  • Decrease DEF+20
  • Weaken+15
  • HP Burn+10
  • AoE+8
  • Legendary+6
Fire Knight89/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease DEF+12
  • Extra Turn+8
  • Increase Turn Meter+8
Spider70/100
  • AoE+25
  • HP Burn+20
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Legendary+6
Arena56/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
  • Legendary+6
Doom Tower36/100
  • Decrease DEF+12
  • AoE+10
  • HP Burn+8
  • Legendary+6
Faction Wars53/100
  • Decrease DEF+15
  • AoE+12
  • Weaken+8
  • Decrease Turn Meter+6
  • HP Burn+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease Turn Meter, HP Burn, Weaken.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 15 books to max them all

A1Lethal Lust

4 books

Attacks 1 enemy. Grants an Extra Turn and decreases the cooldown of the Stasis Strike skill by 2 turns if this attack kills an enemy.

Multiplier4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Arcane Tempest

Cooldown 45 books

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 50% [Decrease ACC] debuff for 2 turns.

Multiplier4.4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Stasis Strike

Cooldown 66 books

Attacks 1 enemy. Fully depletes the target’s Turn Meter. Will also attack all enemies if the first attack is critical. This AoE attack has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Will also place a [HP Burn] debuff for 2 turns after the attack on the enemies whose Turn Meters are below 30%.

Multiplier6.2*ATK4*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1
  6. Lv 7 · Cooldown -1

PassiveStaid [P]

Fills this Champion's Turn Meter by 10% every time they are hit. Occurs once per hit. Also fills this Champion's Turn Meter by 20% whenever an ally dies.