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Horned Viper

rare · Support

Horned Viper

VoidOlympiansOlympians12 books to max

Aura|Increases Ally ACC in all battles by 30

HP
19,155
ATK
804
DEF
947
SPD
96
C.RATE
15%
C.DMG
50%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
C
Ice Golem
C
Fire Knight
C
Spider
C
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss10/100
  • Shield+6
  • ACC aura+4
Hydra10/100
  • Block Debuffs+6
  • ACC aura+4
Dragon24/100
  • AoE+10
  • Remove Debuffs+10
  • ACC aura+4
Ice Golem32/100
  • Block Debuffs+12
  • AoE+8
  • Remove Debuffs+8
  • ACC aura+4
Fire Knight34/100
  • Multi-hit+30
  • ACC aura+4
Spider29/100
  • AoE+25
  • ACC aura+4
Arena31/100
  • AoE+15
  • Provoke+6
  • Shield+6
  • ACC aura+4
Doom Tower34/100
  • AoE+10
  • Block Debuffs+10
  • Remove Debuffs+10
  • ACC aura+4
Faction Wars35/100
  • AoE+12
  • Remove Debuffs+8
  • Block Debuffs+6
  • Provoke+5
  • ACC aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Remove Debuffs, Block Debuffs.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 12 books to max them all

A1Viper's Bite

4 books

Attacks 1 enemy. Has a 30% chance of removing 1 random debuff from a random ally.

Multiplier5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Below The Belt

Cooldown 56 books

Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a [Provoke] debuff for 1 turn. The second hit has a 75% chance of placing a 25% [Decrease ACC] debuff for 2 turns. Then places a [Shield] buff equal to 20% of this Champion's MAX HP on this Champion for 2 turns.

Multiplier3.5*ATK3.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1
  6. Lv 7 · Cooldown -1

A3Warrior Society

Cooldown 62 books

Places a [Block Debuffs] buff on all allies for 1 turn, and a 25% [Increase ACC] buff on all allies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1