
epic · HP
Hope
Magic
Sacred Order12 books to maxAura|Increases Ally HP in Campaign battles by 31%
- HP
- 21,315
- ATK
- 1,079
- DEF
- 804
- SPD
- 104
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 45
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Shield+6
- Epic+3
- Block Buffs+12
- Remove Buffs+12
- Epic+3
- AoE+10
- Epic+3
- AoE+8
- Epic+3
- Block Buffs+5
- Epic+3
- AoE+25
- Epic+3
- AoE+15
- Remove Buffs+10
- Block Buffs+8
- Shield+6
- Epic+3
- AoE+10
- Block Buffs+8
- Epic+3
- AoE+12
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 12 books to max them all
A1Sequester
Attacks 1 enemy. Has a 30% chance of placing a [Block Buffs] debuff for 2 turns.
Multiplier4.6*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +10%
A2Hearten
Increases the duration of buffs on all allies by 1 turn. Places a [Shield] buff equal to 25% of this Champion's HP on all allies for 2 turns.
- Lv 2 · Shield +5%
- Lv 3 · Shield +5%
- Lv 4 · Shield +5%
- Lv 5 · Shield +5%
A3Holy Storm
Attacks all enemies. Has a 50% chance of removing all buffs.
Multiplier4.9*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
- Lv 5 · Cooldown -1

