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Holsring

legendary · Attack

Holsring

MagicSacred OrderSacred Order11 books to maxBest in fire knight (S)
HP
15,195
ATK
1,509
DEF
1,057
SPD
105
C.RATE
15%
C.DMG
63%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
S
Fire Knight
C
Spider
C
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss9/100
  • Legendary+6
  • Passive+3
Hydra22/100
  • Increase Turn Meter+10
  • Decrease SPD+6
  • Legendary+6
Dragon19/100
  • Increase Turn Meter+8
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem6/100
  • Legendary+6
Fire Knight81/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease SPD+12
  • Increase Turn Meter+8
  • Legendary+6
Spider30/100
  • Decrease SPD+10
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Legendary+6
Arena39/100
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Increase ATK+8
  • Legendary+6
Doom Tower12/100
  • Decrease SPD+6
  • Legendary+6
Faction Wars12/100
  • Decrease Turn Meter+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease SPD, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Rampant Blows

4 books

Attacks 1 enemy 2 times. If this Champion is under a [Veil] or [Perfect Veil] buff, each hit has a 50% chance to decrease the target's Turn Meter by 15%. Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.

Multiplier1.7*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%

A2Overthrow

Cooldown 44 books

Attacks 1 enemy 3 times. If the target is under a [Hex] debuff, each hit will ignore 25% of the target's DEF. Will ignore a further 25% of the target's DEF if they are also under a [Decrease SPD] debuff. Will also ignore an additional 25% of the target's DEF if they are from the Banner Lords or Knights Revenant Factions.

Multiplier1.95*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Witchfinder

Cooldown 53 books

Attacks 4 times at random. Each hit has a 75% chance of placing a [Hex] debuff for 3 turns and a 30% [Decrease SPD] debuff for 2 turns. Champions from the Banner Lords and Knights Revenant Factions cannot resist these debuffs. Each hit also has a 75% chance to steal 25% of the target’s Turn Meter. If the target is from the Banner Lords or Knights Revenant Factions, steals 50% of the Turn Meter instead. Also places a [Perfect Veil] buff on this Champion for 2 turns.

Multiplier1.75*ATK

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +15%
  3. Lv 4 · Cooldown -1

PassiveHunter's Guile [P]

If this Champion attacks a target under a [Hex] debuff and a [Decrease SPD] debuff, places a [Perfect Veil] buff on this Champion for 1 turn. This effect will not activate when counterattacking. Also increases this Champion's C. DMG by 30% while attacking under a [Perfect Veil] buff.