
legendary · Attack
Holsring
Magic
Sacred Order11 books to maxBest in fire knight (S)- HP
- 15,195
- ATK
- 1,509
- DEF
- 1,057
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Legendary+6
- Passive+3
- Increase Turn Meter+10
- Decrease SPD+6
- Legendary+6
- Increase Turn Meter+8
- Legendary+6
- Decrease Turn Meter+5
- Legendary+6
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease SPD+12
- Increase Turn Meter+8
- Legendary+6
- Decrease SPD+10
- Increase Turn Meter+8
- Decrease Turn Meter+6
- Legendary+6
- Increase Turn Meter+15
- Decrease Turn Meter+10
- Increase ATK+8
- Legendary+6
- Decrease SPD+6
- Legendary+6
- Decrease Turn Meter+6
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 11 books to max them all
A1Rampant Blows
Attacks 1 enemy 2 times. If this Champion is under a [Veil] or [Perfect Veil] buff, each hit has a 50% chance to decrease the target's Turn Meter by 15%. Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
Multiplier1.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Damage +10%
A2Overthrow
Attacks 1 enemy 3 times. If the target is under a [Hex] debuff, each hit will ignore 25% of the target's DEF. Will ignore a further 25% of the target's DEF if they are also under a [Decrease SPD] debuff. Will also ignore an additional 25% of the target's DEF if they are from the Banner Lords or Knights Revenant Factions.
Multiplier1.95*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1
A3Witchfinder
Attacks 4 times at random. Each hit has a 75% chance of placing a [Hex] debuff for 3 turns and a 30% [Decrease SPD] debuff for 2 turns. Champions from the Banner Lords and Knights Revenant Factions cannot resist these debuffs. Each hit also has a 75% chance to steal 25% of the target’s Turn Meter. If the target is from the Banner Lords or Knights Revenant Factions, steals 50% of the Turn Meter instead. Also places a [Perfect Veil] buff on this Champion for 2 turns.
Multiplier1.75*ATK
- Lv 2 · Buff/Debuff Chance +10%
- Lv 3 · Buff/Debuff Chance +15%
- Lv 4 · Cooldown -1
PassiveHunter's Guile [P]
If this Champion attacks a target under a [Hex] debuff and a [Decrease SPD] debuff, places a [Perfect Veil] buff on this Champion for 1 turn. This effect will not activate when counterattacking. Also increases this Champion's C. DMG by 30% while attacking under a [Perfect Veil] buff.





