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High Keeper Prysma

legendary · Support

High Keeper Prysma

SpiritHigh ElvesHigh Elves10 books to maxBest in arena (A)

Aura|Increases Ally DEF in all battles by 30%

HP
21,810
ATK
936
DEF
1,189
SPD
103
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
B
Hydra
D
Dragon
D
Ice Golem
B
Fire Knight
D
Spider
A
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss18/100
  • Legendary+6
  • Revive+5
  • DEF aura+4
  • Passive+3
Hydra44/100
  • Remove Buffs+12
  • Revive+12
  • Increase Turn Meter+10
  • Legendary+6
  • DEF aura+4
Dragon18/100
  • Increase Turn Meter+8
  • Legendary+6
  • DEF aura+4
Ice Golem16/100
  • Revive+6
  • Legendary+6
  • DEF aura+4
Fire Knight48/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Legendary+6
  • DEF aura+4
Spider24/100
  • Increase Turn Meter+8
  • Stun+6
  • Legendary+6
  • DEF aura+4
Arena57/100
  • Increase Turn Meter+15
  • Remove Buffs+10
  • Increase ATK+8
  • Revive+8
  • Stun+6
Doom Tower18/100
  • Revive+8
  • Legendary+6
  • DEF aura+4
Faction Wars28/100
  • Revive+12
  • Stun+6
  • Legendary+6
  • DEF aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Remove Buffs, Stun.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Sunburst Hail

4 books

Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn. After attacking, transfers all debuffs from the ally with the most debuffs to the target. Will not transfer [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], [Petrification], and [Sheep] debuffs.

Multiplier2.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Shining Blitz

Cooldown 54 books

Attacks 1 enemy. Before attacking, removes all buffs from the target. The ally with the highest C. DMG will team up and join the attack. The ally joining the attack will use their default skill and ignore 35% of the target’s DEF. If the enemy is killed by the ally joining this attack, activates an [Instant Turn] effect on that ally.

Multiplier6.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Revival Radiance

Cooldown 62 books

Revives a dead ally with 75% HP and 75% Turn Meter. Places a 50% [Increase ATK] buff and a [Perfect Veil] buff on that ally for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveLightmarked [P]

At the start of this Champion’s turn, has a 40% chance to remove any [Block Debuffs] buffs from each enemy and replace them with [Block Buffs] debuffs. Also has a 40% chance to remove any buffs positively affecting stats, and replace them with their mirrored debuff equivalent, such as [Increase ATK] being replaced with [Decrease ATK]. Buffs such as [Continuous Heal] and [Strengthen] will be replaced with [Heal Reduction] and [Weaken] debuffs respectively.