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Helior

legendary · Defense

Helior

ForceBanner LordsBanner Lords11 books to max

Aura|Increases Ally RES in all battles by 60

HP
18,495
ATK
804
DEF
1,542
SPD
95
C.RATE
15%
C.DMG
57%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
D
Fire Knight
C
Spider
C
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss27/100
  • Heal+8
  • Shield+6
  • Legendary+6
  • RES aura+4
  • Passive+3
Hydra18/100
  • Heal+8
  • Legendary+6
  • RES aura+4
Dragon30/100
  • AoE+10
  • Heal+10
  • Legendary+6
  • RES aura+4
Ice Golem30/100
  • Heal+12
  • AoE+8
  • Legendary+6
  • RES aura+4
Fire Knight10/100
  • Legendary+6
  • RES aura+4
Spider35/100
  • AoE+25
  • Legendary+6
  • RES aura+4
Arena31/100
  • AoE+15
  • Shield+6
  • Legendary+6
  • RES aura+4
Doom Tower30/100
  • AoE+10
  • Heal+10
  • Legendary+6
  • RES aura+4
Faction Wars34/100
  • AoE+12
  • Heal+12
  • Legendary+6
  • RES aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Sunshine Halberd

4 books

Attacks 1 enemy. Increases this Champion’s DEF by 5% if this attack is critical (Stacks up to 20%). Will also heal this Champion by 75% of their DEF after attacking if their DEF has already been increased by 20%.

Multiplier3.2*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%

A2Solar Blessing

Cooldown 45 books

Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 20% of the damage inflicted.

Multiplier3*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Cooldown -1

A3Harsh Light

Cooldown 52 books

Transfers all debuffs from all allies to a target enemy, then attacks that enemy with the default skill. Converts this Champion’s RES into additional ACC when using this skill.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveIntercessor [P]

Whenever an ally that has 2 or more debuffs is attacked, this Champion will absorb 30% of the damage inflicted on that ally.