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Helicath

legendary · Defense

Helicath

SpiritDemonspawnDemonspawn11 books to max
HP
19,155
ATK
859
DEF
1,443
SPD
102
C.RATE
15%
C.DMG
50%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
C
Fire Knight
C
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss53/100
  • Block Damage+15
  • Weaken+15
  • Increase DEF+8
  • Shield+6
  • Legendary+6
Hydra26/100
  • Weaken+12
  • Increase DEF+8
  • Legendary+6
Dragon31/100
  • Weaken+15
  • AoE+10
  • Legendary+6
Ice Golem37/100
  • Weaken+15
  • AoE+8
  • Increase DEF+8
  • Legendary+6
Fire Knight36/100
  • Multi-hit+30
  • Legendary+6
Spider31/100
  • AoE+25
  • Legendary+6
Arena35/100
  • AoE+15
  • Block Damage+8
  • Shield+6
  • Legendary+6
Doom Tower22/100
  • AoE+10
  • Increase DEF+6
  • Legendary+6
Faction Wars34/100
  • AoE+12
  • Increase DEF+8
  • Weaken+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Pyroclastic Claw

4 books

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. Will ignore [Shield] and [Block Damage] buffs.

Multiplier1.8*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Winds of the Pit

Cooldown 45 books

Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.

Multiplier3.8*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Shield +10%
  5. Lv 6 · Cooldown -1

A3Devoted Servants

Cooldown 62 books

[Active Effect] Places a [Block Damage] buff on all allies for 2 turns. [Passive Effect] Whenever a [Block Damage] buff placed on an ally by this Champion is removed, stolen, or expires, places a 60% [Increase DEF] buff on that ally for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveFeast of Agony [P]

Increases this Champion's DEF by 5% for each ally under a [Block Damage] buff. Counterattacks with the default skill whenever an ally is hit while under a [Block Damage] buff. Can occur once per enemy turn.