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Harima

legendary · Defense

Harima

ForceShadowkinShadowkin11 books to max

Aura|Increases Ally RES in Campaign battles by 80

HP
16,845
ATK
925
DEF
1,531
SPD
97
C.RATE
15%
C.DMG
63%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
C
Fire Knight
C
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss29/100
  • Decrease ATK+20
  • Legendary+6
  • Passive+3
Hydra16/100
  • Decrease ATK+10
  • Legendary+6
Dragon26/100
  • AoE+10
  • Decrease ATK+10
  • Legendary+6
Ice Golem34/100
  • Decrease ATK+20
  • AoE+8
  • Legendary+6
Fire Knight36/100
  • Multi-hit+30
  • Legendary+6
Spider31/100
  • AoE+25
  • Legendary+6
Arena27/100
  • AoE+15
  • Provoke+6
  • Legendary+6
Doom Tower24/100
  • AoE+10
  • Decrease ATK+8
  • Legendary+6
Faction Wars33/100
  • AoE+12
  • Decrease ATK+10
  • Legendary+6
  • Provoke+5

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Debasement

4 books

Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 25% chance of placing a 50% [Decrease ATK] debuff on all other enemies for 2 turns if this attack is critical.

Multiplier3.3*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +15%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Purgative Punishment

Cooldown 44 books

Attacks 1 enemy 3 times. Each hit decreases the target's DEF by 5% (Stacks up to 30%). Each hit also increases this Champion's DEF by 5% (Stacks up to 100%). Instantly activates the Celestial Awe skill if this skill kills an enemy.

Multiplier1.6*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Celestial Awe

Cooldown 43 books

Attacks all enemies. Places a [Provoke] debuff for 1 turn. This debuff cannot be blocked or resisted if the target Champion is from the Demonspawn Faction.

Multiplier3.9*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveDemon Slayer [P]

Enemy Ignore DEF effects are decreased by 50%. Champions from the Demonspawn Faction cannot inflict critical hits on this Champion. This Champion cannot land weak hits on Champions from the Demonspawn Faction.