Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Weaken+15
- Passive+3
- Weaken+12
- Weaken+15
- Weaken+15
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
- Weaken+8
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 9 books to max them all
A1Hew
Attacks 1 enemy. Has a 25% chance of placing a 25% [Weaken] debuff for 2 turns.
Multiplier3.5*ATK
- Lv 2 · Buff/Debuff Chance +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +10%
A2Bisect
Attacks 1 enemy. Will ignore [Shield] and [Block Damage] buffs.
Multiplier4.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
- Lv 6 · Cooldown -1
PassiveCleaving Ax [P]
Increases C. DMG by 40%.

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