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Hakkorhn Smashlord

legendary · HP

Hakkorhn Smashlord

MagicSkinwalkersSkinwalkers9 books to max

Aura|Increases Ally HP in Campaign battles by 33%

HP
23,790
ATK
848
DEF
1,145
SPD
99
C.RATE
15%
C.DMG
50%
RES
50
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
B
Ice Golem
D
Fire Knight
C
Spider
C
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss20/100
  • Heal+8
  • Shield+6
  • Legendary+6
Hydra20/100
  • Heal+8
  • Block Debuffs+6
  • Legendary+6
Dragon36/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Legendary+6
Ice Golem46/100
  • Block Debuffs+12
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
Fire Knight6/100
  • Legendary+6
Spider37/100
  • AoE+25
  • Stun+6
  • Legendary+6
Arena33/100
  • AoE+15
  • Shield+6
  • Stun+6
  • Legendary+6
Doom Tower46/100
  • AoE+10
  • Block Debuffs+10
  • Heal+10
  • Remove Debuffs+10
  • Legendary+6
Faction Wars50/100
  • AoE+12
  • Heal+12
  • Remove Debuffs+8
  • Block Debuffs+6
  • Stun+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 9 books to max them all

A1Inhuman Force

4 books

Attacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn.

Multiplier0.2*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Rallying Bellow

Cooldown 34 books

Removes all debuffs from all allies, then places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this Champion's HP. Heals each ally by an extra 10% of this Champion's MAX HP for each debuff removed from them.

  1. Lv 2 · Heal +5%
  2. Lv 3 · Heal +5%
  3. Lv 4 · Heal +5%
  4. Lv 5 · Heal +5%

A3Blood Offering

Cooldown 51 books

Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 20% of the damage dealt.

Multiplier0.28*HP

  1. Lv 2 · Cooldown -1