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Gwynneth

epic · Attack

Gwynneth

MagicDark ElvesDark Elves16 books to max

Aura|Increases Ally SPD in Campaign battles by 25%

HP
14,370
ATK
1,421
DEF
925
SPD
99
C.RATE
15%
C.DMG
60%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
D
Fire Knight
C
Spider
D
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss26/100
  • Weaken+15
  • Heal+8
  • Epic+3
Hydra23/100
  • Weaken+12
  • Heal+8
  • Epic+3
Dragon38/100
  • Weaken+15
  • AoE+10
  • Heal+10
  • Epic+3
Ice Golem38/100
  • Weaken+15
  • Heal+12
  • AoE+8
  • Epic+3
Fire Knight3/100
  • Epic+3
Spider28/100
  • AoE+25
  • Epic+3
Arena18/100
  • AoE+15
  • Epic+3
Doom Tower23/100
  • AoE+10
  • Heal+10
  • Epic+3
Faction Wars35/100
  • AoE+12
  • Heal+12
  • Weaken+8
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 16 books to max them all

A1Infiltrator

4 books

Attacks all enemies. This attack will not trigger counterattacks.

Multiplier2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%

A2Apathy

Cooldown 36 books

Attacks 1 enemy. Before attacking, has an 80% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Heals this Champion by 30% of the damage inflicted, then heals all allies with any surplus heal.

Multiplier6*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Damage +10%
  6. Lv 7 · Buff/Debuff Chance +10%

A3Flow of Malaise

Cooldown 56 books

Transfers all debuffs from this Champion to 1 target enemy, then attacks that enemy. Will ignore 10% of the target’s DEF for each debuff they are under.

Multiplier4.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Cooldown -1
  6. Lv 7 · Cooldown -1