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Gurptuk Moss-Beard

legendary · Support

Gurptuk Moss-Beard

ForceOgryn TribesOgryn Tribes12 books to maxBest in clan boss (A), dragon (A)

Aura|Increases Ally RES in all battles by 50

HP
18,825
ATK
1,079
DEF
1,244
SPD
100
C.RATE
15%
C.DMG
50%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
B
Hydra
A
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
C
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss58/100
  • Poison+25
  • Heal+8
  • Continuous Heal+6
  • Shield+6
  • Legendary+6
Hydra45/100
  • Poison+15
  • Block Buffs+12
  • Heal+8
  • Legendary+6
  • RES aura+4
Dragon60/100
  • Poison+20
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Legendary+6
Ice Golem38/100
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
  • RES aura+4
Fire Knight53/100
  • Multi-hit+30
  • Poison+8
  • Legendary+6
  • Block Buffs+5
  • RES aura+4
Spider35/100
  • AoE+25
  • Legendary+6
  • RES aura+4
Arena39/100
  • AoE+15
  • Block Buffs+8
  • Shield+6
  • Legendary+6
  • RES aura+4
Doom Tower54/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Block Buffs+8
  • Poison+6
Faction Wars50/100
  • AoE+12
  • Heal+12
  • Poison+8
  • Remove Debuffs+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Heal, Continuous Heal, Remove Debuffs.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Biotic Staff

3 books

Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.

Multiplier2.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%

A2Druidic Boon

Cooldown 35 books

Removes all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.

  1. Lv 2 · Heal +5%
  2. Lv 3 · Shield +5%
  3. Lv 4 · Heal +10%
  4. Lv 5 · Shield +10%
  5. Lv 6 · Cooldown -1

A3Cloud of Spores

Cooldown 44 books

Places three 2.5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Cooldown -1

PassiveSymbiotes [P]

Allies under [Poison] debuffs inflict 7.5% more damage for each [Poison] debuff on them, stacking up to a maximum of 30%. This damage increase applies to all of their skills. Also increases each ally's RES by 15 for each [Poison] debuff on them.