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HP
22,800
ATK
837
DEF
1,222
SPD
100
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
B
Hydra
B
Dragon
B
Ice Golem
B
Fire Knight
A
Spider
B
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss32/100
  • HP Burn+15
  • Heal+8
  • Legendary+6
  • Passive+3
Hydra44/100
  • Remove Buffs+12
  • Increase Turn Meter+10
  • Heal+8
  • HP Burn+8
  • Legendary+6
Dragon44/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem44/100
  • Heal+12
  • HP Burn+10
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
Fire Knight44/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Legendary+6
Spider65/100
  • AoE+25
  • HP Burn+20
  • Increase Turn Meter+8
  • Freeze+6
  • Legendary+6
Arena52/100
  • AoE+15
  • Increase Turn Meter+15
  • Remove Buffs+10
  • Freeze+6
  • Legendary+6
Doom Tower44/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • HP Burn+8
  • Legendary+6
Faction Wars44/100
  • AoE+12
  • Heal+12
  • Remove Debuffs+8
  • HP Burn+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 14 books to max them all

A1Pyro Pummel

4 books

Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of [HP Burn] debuffs by 1 turn.

Multiplier0.1*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Shatter Falsity

Cooldown 45 books

Attacks 1 enemy 2 times. The first hit has a 75% chance of removing any [Block Debuffs] buffs. The second hit has a 75% chance of removing 1 random buff except [Block Debuffs] buffs.

Multiplier0.15*HP0.15*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Fires of Auld

Cooldown 55 books

Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. Also fills this Champion’s Turn Meter by 5% for every [HP Burn] debuff the enemy team had before this attack.

Multiplier0.2*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

PassiveKeeper of Flame [P]

Cooldown 3

[Passive Effect] This Champion will not receive any damage from [HP Burn] debuffs. Instead, [HP Burn] debuffs will heal this Champion by 5% MAX HP each time the debuff activates. [Active Effect] Whenever an enemy attempts to place a [Freeze] debuff on this Champion, instantly removes it and places it on the attacker. Also places a [HP Burn] debuff on the attacker for 1 turn. The [HP Burn] debuff cannot be resisted.