
legendary · Attack
Gretel Hagbane
Force
Sacred Order10 books to maxBest in dragon (A), fire knight (S), arena (A)Aura|Increases Ally ATK in all battles by 30%
- HP
- 15,525
- ATK
- 1,564
- DEF
- 980
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Legendary+6
- ATK aura+4
- Passive+3
- Decrease DEF+15
- Increase Turn Meter+10
- Legendary+6
- ATK aura+4
- Decrease DEF+25
- AoE+10
- Increase Turn Meter+8
- Legendary+6
- Decrease Turn Meter+5
- Decrease DEF+20
- AoE+8
- Legendary+6
- ATK aura+4
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease DEF+12
- Increase Turn Meter+8
- Legendary+6
- AoE+25
- Increase Turn Meter+8
- Decrease Turn Meter+6
- Legendary+6
- Decrease DEF+5
- AoE+15
- Increase Turn Meter+15
- Decrease DEF+10
- Decrease Turn Meter+10
- Legendary+6
- Decrease DEF+12
- AoE+10
- Legendary+6
- ATK aura+4
- Decrease DEF+15
- AoE+12
- Decrease Turn Meter+6
- Legendary+6
- ATK aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 10 books to max them all
A1Evil Undone
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. If Hansel Witchhunter is on the same team, attacks all enemies instead. Has a 25% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. Also places an extra hit against enemies under any buffs.
Multiplier3.8*ATK2.4*ATK2.4*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
A2Shadowseeker Bolts
Attacks 1 enemy 4 times. The first hit will ignore 10% of the target’s DEF, the second hit will ignore 15% DEF, the third hit will ignore 20% DEF, and the fourth hit will ignore 25% DEF. If this attack kills an enemy, resets cooldown of this skill and fills this Champion’s Turn Meter by 50%.
Multiplier1.4*ATK1.4*ATK1.4*ATK1.4*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
A3Sacred Ritual
Attacks all enemies. Decreases the Turn Meters of all enemies by 25%. If Hansel Witchhunter is on the same team, decreases the Turn Meters of all enemies by 50% instead. This effect cannot be resisted. Then fills this Champion’s Turn Meter by 20% for each enemy alive after the attack.
Multiplier4.1*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
PassiveSisterly Bond [P]
[Passive Effect] Fills this Champion’s Turn Meter by 50% whenever an enemy is granted an Extra Turn. If Hansel Witchhunter is on the same team, also fills their Turn Meter by 50% whenever an enemy is granted an Extra Turn. [Active Effect] If Hansel Witchhunter is on the same team and is killed by the enemy, instantly activates the [Sacred Ritual] skill.


