Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Poison+25
- Weaken+15
- Shield+6
- HP aura+4
- Poison+15
- Weaken+12
- HP aura+4
- Poison+20
- Weaken+15
- AoE+10
- HP aura+4
- Weaken+15
- AoE+8
- HP aura+4
- Multi-hit+30
- Poison+8
- HP aura+4
- AoE+25
- HP aura+4
- AoE+15
- Shield+6
- HP aura+4
- AoE+10
- Poison+6
- HP aura+4
- AoE+12
- Poison+8
- Weaken+8
- HP aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Lifesteal + SpeedThe classic Clan Boss sustain build.
- Speed + Perception + ImmortalWhen the team has a healer.
- Toxic + SpeedIf the champion's poisons are its whole job.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Offense + Support (Warmaster) or Defense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer, Deterrence, Blastproof.
- Speed tuned to the team's pattern before anything else
- ACC 200+ Nightmare, 230+ Ultra-Nightmare
- HP 30,000+ and DEF 2,500+ to survive the stun turn
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 15 books to max them all
A1Hoodoo
Attacks 2 times at random. Has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.
Multiplier2.3*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
- Lv 6 · Buff/Debuff Chance +10%
A2Soul Sizzle
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing two 2.5% [Poison] debuffs for 2 turns.
Multiplier3.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
- Lv 6 · Cooldown -1
A3Envelop
Places a [Shield] buff on all allies equal to 20% of their HP and a 15% [Reflect Damage] buff on all allies for 2 turns.
- Lv 2 · Shield +5%
- Lv 3 · Shield +5%
- Lv 4 · Shield +5%
- Lv 5 · Shield +5%
- Lv 6 · Cooldown -1

Skinwalkers


