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Grappler

rare · Defense

Grappler

SpiritSkinwalkersSkinwalkers15 books to max

Aura|Increases Ally HP in all battles by 19%

HP
14,700
ATK
859
DEF
1,189
SPD
94
C.RATE
15%
C.DMG
50%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss50/100
  • Poison+25
  • Weaken+15
  • Shield+6
  • HP aura+4
Hydra31/100
  • Poison+15
  • Weaken+12
  • HP aura+4
Dragon49/100
  • Poison+20
  • Weaken+15
  • AoE+10
  • HP aura+4
Ice Golem27/100
  • Weaken+15
  • AoE+8
  • HP aura+4
Fire Knight42/100
  • Multi-hit+30
  • Poison+8
  • HP aura+4
Spider29/100
  • AoE+25
  • HP aura+4
Arena25/100
  • AoE+15
  • Shield+6
  • HP aura+4
Doom Tower20/100
  • AoE+10
  • Poison+6
  • HP aura+4
Faction Wars32/100
  • AoE+12
  • Poison+8
  • Weaken+8
  • HP aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Clan Boss debuffer
Brings Poison and Weaken.
Sets
  • Lifesteal + SpeedThe classic Clan Boss sustain build.
  • Speed + Perception + ImmortalWhen the team has a healer.
  • Toxic + SpeedIf the champion's poisons are its whole job.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Offense + Support (Warmaster) or Defense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer, Deterrence, Blastproof.

Targets
  • Speed tuned to the team's pattern before anything else
  • ACC 200+ Nightmare, 230+ Ultra-Nightmare
  • HP 30,000+ and DEF 2,500+ to survive the stun turn

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 15 books to max them all

A1Hoodoo

5 books

Attacks 2 times at random. Has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.

Multiplier2.3*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%
  5. Lv 6 · Buff/Debuff Chance +10%

A2Soul Sizzle

Cooldown 45 books

Attacks 1 enemy 2 times. Each hit has a 50% chance of placing two 2.5% [Poison] debuffs for 2 turns.

Multiplier3.7*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Envelop

Cooldown 55 books

Places a [Shield] buff on all allies equal to 20% of their HP and a 15% [Reflect Damage] buff on all allies for 2 turns.

  1. Lv 2 · Shield +5%
  2. Lv 3 · Shield +5%
  3. Lv 4 · Shield +5%
  4. Lv 5 · Shield +5%
  5. Lv 6 · Cooldown -1