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Graazur Irongut

legendary · Defense

Graazur Irongut

VoidOgryn TribesOgryn Tribes11 books to maxBest in clan boss (A), spider (A)

Aura|Increases Ally DEF in all battles by 33%

HP
18,660
ATK
1,013
DEF
1,321
SPD
102
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
D
Fire Knight
A
Spider
B
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss60/100
  • Unkillable+25
  • Heal+8
  • Increase DEF+8
  • Shield+6
  • Legendary+6
Hydra26/100
  • Heal+8
  • Increase DEF+8
  • Legendary+6
  • DEF aura+4
Dragon30/100
  • AoE+10
  • Heal+10
  • Legendary+6
  • DEF aura+4
Ice Golem38/100
  • Heal+12
  • AoE+8
  • Increase DEF+8
  • Legendary+6
  • DEF aura+4
Fire Knight10/100
  • Legendary+6
  • DEF aura+4
Spider60/100
  • AoE+25
  • Enemy MAX HP damage+25
  • Legendary+6
  • DEF aura+4
Arena49/100
  • AoE+15
  • Enemy MAX HP damage+6
  • Provoke+6
  • Shield+6
  • Unkillable+6
Doom Tower46/100
  • AoE+10
  • Enemy MAX HP damage+10
  • Heal+10
  • Increase DEF+6
  • Legendary+6
Faction Wars47/100
  • AoE+12
  • Heal+12
  • Increase DEF+8
  • Legendary+6
  • Provoke+5

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Defend The Wall!

4 books

Attacks all enemies. Places a [Shield] buff on all allies except this Champion for 1 turn. The value of the [Shield] is proportional to this Champion’s DEF.

Multiplier3.1*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Shield +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Shield +10%

A2Healing Bombardment

Cooldown 43 books

Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn.

Multiplier0.1*TRG_HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3Let None Pass!

Cooldown 44 books

Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a 50% [Increase RES] buff and a 60% [Increase DEF] buff on all allies for 2 turns.

Multiplier4*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

PassiveThis Wall Won't Fall! [P]

Cooldown 4

[Passive Effect] Whenever this Champion is attacked, heals all allies except this Champion by 70% of the damage received. Only heals by 35% of the damage received from Boss attacks. This effect has no cooldown. [Active Effect] Places an [Unkillable] buff on this Champion for 1 turn before receiving a fatal hit.