
legendary · Defense
Graazur Irongut
Void
Ogryn Tribes11 books to maxBest in clan boss (A), spider (A)Aura|Increases Ally DEF in all battles by 33%
- HP
- 18,660
- ATK
- 1,013
- DEF
- 1,321
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 20
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Unkillable+25
- Heal+8
- Increase DEF+8
- Shield+6
- Legendary+6
- Heal+8
- Increase DEF+8
- Legendary+6
- DEF aura+4
- AoE+10
- Heal+10
- Legendary+6
- DEF aura+4
- Heal+12
- AoE+8
- Increase DEF+8
- Legendary+6
- DEF aura+4
- Legendary+6
- DEF aura+4
- AoE+25
- Enemy MAX HP damage+25
- Legendary+6
- DEF aura+4
- AoE+15
- Enemy MAX HP damage+6
- Provoke+6
- Shield+6
- Unkillable+6
- AoE+10
- Enemy MAX HP damage+10
- Heal+10
- Increase DEF+6
- Legendary+6
- AoE+12
- Heal+12
- Increase DEF+8
- Legendary+6
- Provoke+5
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + DefenseIgnore DEF while stacking your own.
- Speed + Critical Rate + DefenseBudget three-set build.
- gauntlets
- C.DMG% (C.RATE% until 100%)
- chestplate
- DEF%
- boots
- SPD
- ring
- DEF
- amulet
- C.DMG%
- banner
- DEF% or ACC
C.RATE›DEF›C.DMG›SPD›ACC
Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.
- DEF 4,000+ at 6 stars
- 100% C.RATE
- Enough HP to survive: this champion is your tank too
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 11 books to max them all
A1Defend The Wall!
Attacks all enemies. Places a [Shield] buff on all allies except this Champion for 1 turn. The value of the [Shield] is proportional to this Champion’s DEF.
Multiplier3.1*DEF
- Lv 2 · Damage +10%
- Lv 3 · Shield +10%
- Lv 4 · Damage +10%
- Lv 5 · Shield +10%
A2Healing Bombardment
Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn.
Multiplier0.1*TRG_HP
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
A3Let None Pass!
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a 50% [Increase RES] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Multiplier4*DEF
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +15%
- Lv 5 · Cooldown -1
PassiveThis Wall Won't Fall! [P]
[Passive Effect] Whenever this Champion is attacked, heals all allies except this Champion by 70% of the damage received. Only heals by 35% of the damage received from Boss attacks. This effect has no cooldown. [Active Effect] Places an [Unkillable] buff on this Champion for 1 turn before receiving a fatal hit.




