
rare · HP
Gnarlhorn
Spirit
Skinwalkers7 books to maxAura|Increases Ally DEF in Campaign battles by 27%
- HP
- 17,010
- ATK
- 958
- DEF
- 936
- SPD
- 96
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 45
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Unkillable+25
- Increase DEF+8
- Increase DEF+8
- AoE+10
- AoE+8
- Increase DEF+8
Nothing in the kit points here.
- AoE+25
- AoE+15
- Provoke+6
- Unkillable+6
- AoE+10
- Increase DEF+6
- AoE+12
- Increase DEF+8
- Provoke+5
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Immortal + DefenseBulk plus passive healing.
- Stone SkinIf you have a Stone Skin set, this is where it goes.
- Shield + DefenseProtects the team at the start of the fight.
- gauntlets
- DEF% or HP%
- chestplate
- DEF% or HP%
- boots
- SPD (or DEF% for pure defence)
- ring
- DEF
- amulet
- DEF or HP
- banner
- RES
DEF›HP›SPD›RES›ACC
Defense + Support. Key nodes: Deterrence, Blastproof, Bulwark, Rapid Response, Retribution.
- DEF 3,500+ and HP 45,000+ at 6 stars
- SPD 170+ so protection lands before the enemy moves
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 7 books to max them all
A1Ram
Attacks 1 enemy. Damage increases according to how much HP this Champion has lost. This attack cannot be a strong, critical, or weak hit.
MultiplierATK*(2.5+3*(1-HP_PERC))
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
A2War Drum
Places a [Provoke] debuff on all enemies for 1 turn. Places a 30% [Increase DEF] buff on this Champion for 2 turns.
- Lv 2 · Cooldown -1
A3Determined
Places an [Unkillable] buff on this Champion for 2 turns.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1


