Sign in
Gnarlhorn

rare · HP

Gnarlhorn

SpiritSkinwalkersSkinwalkers7 books to max

Aura|Increases Ally DEF in Campaign battles by 27%

HP
17,010
ATK
958
DEF
936
SPD
96
C.RATE
15%
C.DMG
50%
RES
45
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
C
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss33/100
  • Unkillable+25
  • Increase DEF+8
Hydra8/100
  • Increase DEF+8
Dragon10/100
  • AoE+10
Ice Golem16/100
  • AoE+8
  • Increase DEF+8
Fire Knight0/100

Nothing in the kit points here.

Spider25/100
  • AoE+25
Arena27/100
  • AoE+15
  • Provoke+6
  • Unkillable+6
Doom Tower16/100
  • AoE+10
  • Increase DEF+6
Faction Wars25/100
  • AoE+12
  • Increase DEF+8
  • Provoke+5

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Tank / protector
Protective kit: Increase DEF, Unkillable, Provoke.
Sets
  • Immortal + DefenseBulk plus passive healing.
  • Stone SkinIf you have a Stone Skin set, this is where it goes.
  • Shield + DefenseProtects the team at the start of the fight.
Main stats
gauntlets
DEF% or HP%
chestplate
DEF% or HP%
boots
SPD (or DEF% for pure defence)
ring
DEF
amulet
DEF or HP
banner
RES
Stat priority

DEF›HP›SPD›RES›ACC

Masteries

Defense + Support. Key nodes: Deterrence, Blastproof, Bulwark, Rapid Response, Retribution.

Targets
  • DEF 3,500+ and HP 45,000+ at 6 stars
  • SPD 170+ so protection lands before the enemy moves

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 7 books to max them all

A1Ram

4 books

Attacks 1 enemy. Damage increases according to how much HP this Champion has lost. This attack cannot be a strong, critical, or weak hit.

MultiplierATK*(2.5+3*(1-HP_PERC))

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%

A2War Drum

Cooldown 41 books

Places a [Provoke] debuff on all enemies for 1 turn. Places a 30% [Increase DEF] buff on this Champion for 2 turns.

  1. Lv 2 · Cooldown -1

A3Determined

Cooldown 52 books

Places an [Unkillable] buff on this Champion for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1