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Gloril Brutebane

rare · Attack

Gloril Brutebane

SpiritDwarvesDwarves12 books to max
HP
16,185
ATK
1,244
DEF
705
SPD
90
C.RATE
15%
C.DMG
57%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss20/100
  • Decrease DEF+20
Hydra15/100
  • Decrease DEF+15
Dragon35/100
  • Decrease DEF+25
  • AoE+10
Ice Golem28/100
  • Decrease DEF+20
  • AoE+8
Fire Knight42/100
  • Multi-hit+30
  • Decrease DEF+12
Spider30/100
  • AoE+25
  • Decrease DEF+5
Arena31/100
  • AoE+15
  • Decrease DEF+10
  • Increase C.RATE+6
Doom Tower22/100
  • Decrease DEF+12
  • AoE+10
Faction Wars27/100
  • Decrease DEF+15
  • AoE+12

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 12 books to max them all

A1Scale Hacker

4 books

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Multiplier1.68*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Prey Acquired

Cooldown 44 books

Attacks 1 enemy. Damage increases by 5% for each debuff on the target.

Multiplier6.1*ATK*(1+0.05*TRG_DEBUFF_COUNT)

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Cooldown -1

A3Heroic Company

Cooldown 54 books

Attacks 1 enemy. Places a 15% [Increase C. RATE] buff on all allies for 2 turns if this attack is critical.

Multiplier6.04*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1