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rare · Attack

Gladiator

ForceKnights RevenantKnights Revenant13 books to max
HP
14,040
ATK
1,156
DEF
936
SPD
97
C.RATE
15%
C.DMG
57%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
C
Ice Golem
B
Fire Knight
B
Spider
D
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss20/100
  • Decrease ATK+20
Hydra16/100
  • Decrease ATK+10
  • Decrease SPD+6
Dragon20/100
  • AoE+10
  • Decrease ATK+10
Ice Golem28/100
  • Decrease ATK+20
  • AoE+8
Fire Knight42/100
  • Multi-hit+30
  • Decrease SPD+12
Spider41/100
  • AoE+25
  • Decrease SPD+10
  • Stun+6
Arena21/100
  • AoE+15
  • Stun+6
Doom Tower24/100
  • AoE+10
  • Decrease ATK+8
  • Decrease SPD+6
Faction Wars28/100
  • AoE+12
  • Decrease ATK+10
  • Stun+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease SPD, Stun, Decrease ATK.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 13 books to max them all

A1Cleaving Axe

5 books

Attacks 1 enemy 2 times. Has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target's Turn Meter is more than or exactly 50% full. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns if the target's Turn Meter is less than 50% full.

Multiplier2.1*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Buff/Debuff Chance +10%

A2Capital Punishment

Cooldown 54 books

Attacks 2 times at random. Has an 80% chance of placing a [Stun] debuff if the target's Turn Meter is above or equal 75%.

Multiplier3.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Cooldown -1

A3Torture

Cooldown 54 books

Attacks all enemies.

Multiplier3.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1