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Ginro the Stork

legendary · Defense

Ginro the Stork

VoidShadowkinShadowkin11 books to max
HP
18,825
ATK
936
DEF
1,387
SPD
98
C.RATE
15%
C.DMG
50%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
C
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss32/100
  • Counterattack+15
  • Increase DEF+8
  • Legendary+6
  • Passive+3
Hydra14/100
  • Increase DEF+8
  • Legendary+6
Dragon16/100
  • AoE+10
  • Legendary+6
Ice Golem22/100
  • AoE+8
  • Increase DEF+8
  • Legendary+6
Fire Knight12/100
  • Counterattack+6
  • Legendary+6
Spider37/100
  • AoE+25
  • Stun+6
  • Legendary+6
Arena33/100
  • AoE+15
  • Provoke+6
  • Stun+6
  • Legendary+6
Doom Tower22/100
  • AoE+10
  • Increase DEF+6
  • Legendary+6
Faction Wars37/100
  • AoE+12
  • Increase DEF+8
  • Stun+6
  • Legendary+6
  • Provoke+5

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Plunging Beak

4 books

Attacks 1 enemy. Has a 50% chance of increasing the cooldown of one of the target’s Skills by 2 turns at random.

Multiplier3.3*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Befuddle

Cooldown 44 books

Attacks 1 enemy. Places a [Stun] debuff for 2 Turns. Will ignore [Block Debuffs] and [Block Damage] buffs.

Multiplier4.9*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Cooldown -1

A3Gatewatch Stance

Cooldown 73 books

Places a 60% [Increase DEF] buff on this Champion for 3 turns and a [Counterattack] buff for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

PassiveLaughing Gull [P]

Cooldown 4

[Passive Effect] Increases this Champion’s DEF by 10% each time they counterattack. DEF resets every time this Champion gets a turn. When attacking, converts this Champion’s RES into additional ACC. [Active Effect] At the end of this Champion’s turn, places a [Provoke] debuff for 1 turn on all enemies under [Increase ATK] buffs.