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Ghomm Yellowhand

epic · Support

Ghomm Yellowhand

VoidSkinwalkersSkinwalkers11 books to maxBest in fire knight (S), arena (A)

Aura|Increases Ally ATK in all battles by 25%

HP
17,175
ATK
1,167
DEF
991
SPD
104
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
S
Fire Knight
B
Spider
A
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss21/100
  • Continuous Heal+6
  • Leech+5
  • ATK aura+4
  • Passive+3
  • Epic+3
Hydra17/100
  • Increase Turn Meter+10
  • ATK aura+4
  • Epic+3
Dragon38/100
  • AoE+10
  • Increase SPD+8
  • Increase Turn Meter+8
  • Decrease Turn Meter+5
  • ATK aura+4
Ice Golem15/100
  • AoE+8
  • ATK aura+4
  • Epic+3
Fire Knight76/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Increase SPD+6
  • ATK aura+4
Spider52/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Stun+6
  • ATK aura+4
Arena68/100
  • AoE+15
  • Increase SPD+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Stun+6
Doom Tower17/100
  • AoE+10
  • ATK aura+4
  • Epic+3
Faction Wars31/100
  • AoE+12
  • Decrease Turn Meter+6
  • Stun+6
  • ATK aura+4
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease Turn Meter, Stun.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Bone Club Bash

4 books

Attacks 1 enemy 2 times. The first hit has a 30% chance of placing a [Leech] debuff for 2 turns. The second hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Multiplier2.3*ATK2.3*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Unspoken Bonds

Cooldown 52 books

Places a 30% [Increase SPD] buff on all allies for 2 turns. Also places а 15% [Continuous Heal] buff on all allies for 1 turn.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

A3Yellowhand Clobber

Cooldown 45 books

Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Has a 50% chance of placing a [Stun] debuff on all enemies for 1 turn.

Multiplier3.3*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

PassivePastoral Protector [P]

Whenever an ally is attacked, fills this Champion's Turn Meter by 5% (once per attacked ally).