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Geomancer

epic · Attack

Geomancer

ForceDwarvesDwarves15 books to maxBest in hydra (A), fire knight (A), spider (A), arena (A)

Aura|Increases Ally HP in all battles by 25%

HP
15,525
ATK
1,343
DEF
925
SPD
94
C.RATE
15%
C.DMG
60%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
A
Hydra
B
Dragon
B
Ice Golem
A
Fire Knight
A
Spider
A
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss40/100
  • HP Burn+15
  • Weaken+15
  • HP aura+4
  • Passive+3
  • Epic+3
Hydra59/100
  • Remove Buffs+12
  • Weaken+12
  • Increase Turn Meter+10
  • Steal Buffs+10
  • HP Burn+8
Dragon45/100
  • Weaken+15
  • AoE+10
  • Increase Turn Meter+8
  • Decrease Turn Meter+5
  • HP aura+4
Ice Golem40/100
  • Weaken+15
  • HP Burn+10
  • AoE+8
  • HP aura+4
  • Epic+3
Fire Knight70/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • HP aura+4
  • Epic+3
Spider66/100
  • AoE+25
  • HP Burn+20
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • HP aura+4
Arena57/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Remove Buffs+10
  • HP aura+4
Doom Tower25/100
  • AoE+10
  • HP Burn+8
  • HP aura+4
  • Epic+3
Faction Wars39/100
  • AoE+12
  • Weaken+8
  • Decrease Turn Meter+6
  • HP Burn+6
  • HP aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Remove Buffs, Decrease Turn Meter, HP Burn, Weaken.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 15 books to max them all

A1Tremor Staff

5 books

Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Multiplier2.4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Buff/Debuff Chance +5%

A2Creeping Petrify

Cooldown 44 books

Removes all buffs from a target enemy, then attacks them. Steals all buffs instead if the target is under a [HP Burn] debuff placed by this Champion. Reduces the cooldown of Quicksand Grasp by 2 turns if the target is killed by this Skill while under a [HP Burn] debuff placed by this Champion.

Multiplier6*ATK6*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Quicksand Grasp

Cooldown 56 books

Fully depletes the target’s Turn Meter. Fills this Champion’s Turn Meter by the amount the target loses. Has a 75% chance of placing a [HP Burn] and a 25% [Weaken] debuff on the target for 3 turns.

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1
  6. Lv 7 · Cooldown -1

PassiveStoneguard [P]

Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this Champion. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Whenever this Champion is attacked, deflects 30% of the damage instead. When deflecting damage, on each enemy hit, has a 30% chance of dealing additional damage equal to 3% of the target's MAX HP.