
- HP
- 16,515
- ATK
- 881
- DEF
- 1,046
- SPD
- 99
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
Nothing in the kit points here.
Nothing in the kit points here.
- AoE+10
- Remove Debuffs+10
- AoE+8
- Remove Debuffs+8
Nothing in the kit points here.
- AoE+25
- AoE+15
- Increase ATK+8
- AoE+10
- Remove Debuffs+10
- AoE+12
- Remove Debuffs+8
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + LifeBalanced starting point.
- Lifesteal + SpeedSelf-sustain for solo content.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP
- amulet
- HP
- banner
- ACC
SPD›HP›DEF›ACC›RES
Offense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer.
- SPD first, then survival
- ACC 200+ if any skill applies a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 6 books to max them all
A1Hex Smash
Attacks 1 enemy. Has a 30% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Multiplier5.1*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +10%
A2Radiate Frenzy
Places a 25% [Increase ATK] buff on all allies for 2 turns.
- Lv 2 · Cooldown -1
A3Defy the Witch
Removes all debuffs from all allies.
- Lv 2 · Cooldown -1
Lizardmen
