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Fyr-gun Isbeil

epic · Attack

Fyr-gun Isbeil

ForceDwarvesDwarves14 books to max
HP
13,215
ATK
1,542
DEF
881
SPD
102
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
C
Dragon
C
Ice Golem
B
Fire Knight
C
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss21/100
  • Weaken+15
  • Passive+3
  • Epic+3
Hydra29/100
  • Weaken+12
  • Extra Turn+8
  • Bomb+6
  • Epic+3
Dragon28/100
  • Weaken+15
  • AoE+10
  • Epic+3
Ice Golem26/100
  • Weaken+15
  • AoE+8
  • Epic+3
Fire Knight41/100
  • Multi-hit+30
  • Extra Turn+8
  • Epic+3
Spider28/100
  • AoE+25
  • Epic+3
Arena18/100
  • AoE+15
  • Epic+3
Doom Tower13/100
  • AoE+10
  • Epic+3
Faction Wars23/100
  • AoE+12
  • Weaken+8
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 14 books to max them all

A1Fyrshot

3 books

Attacks 1 enemy. Has a 50% chance of decreasing the duration of a [Bomb] debuff by 1 turn. Also has a 25% chance of placing a [Bomb] debuff on a random enemy for 1 turn. Instantly detonates the [Bomb] debuff placed on that random enemy. All [Bomb] debuffs placed by this skill on enemies whose MAX HP is higher than 200,000 will deal 20% more damage.

Multiplier3*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%

A2Tracer Slugs

Cooldown 55 books

Attacks 1 enemy 2 times. The first hit has a 75% chance of placing 2 [Bomb] debuffs that detonate after 2 turns. The second hit has a 55% chance of applying a [Debuff Spread] effect, taking 1 [Bomb] debuff and placing it on all other enemies. All [Bomb] debuffs placed by this skill on enemies whose MAX HP is higher than 200,000 will deal 50% more damage.

Multiplier2.7*ATK2.7*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Eruptive Volley

Cooldown 66 books

Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Grants an Extra Turn if [Weaken] was placed on all enemies by this skill.

Multiplier3.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1
  6. Lv 7 · Cooldown -1

PassiveExplosive Phoenix [P]

Cooldown 6

Places a [Revive On Death] buff on this Champion for 2 turns when an enemy dies from a [Bomb] debuff.