
- HP
- 14,865
- ATK
- 1,046
- DEF
- 716
- SPD
- 96
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Heal+8
- Heal+8
- Heal+10
- Decrease Turn Meter+5
- Heal+12
- Decrease Turn Meter+25
- Decrease Turn Meter+6
- Freeze+6
- Decrease Turn Meter+10
- Freeze+6
- Heal+10
- Heal+12
- Decrease Turn Meter+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
2 abilities · 7 books to max them all
A1Frozen Fists
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn.
Multiplier3.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +5%
A2Sap Strength
Fully depletes a target ally’s Turn Meter. Heals that ally equal to 50% of the lost Turn Meter. Heals the target by 10% if their Turn Meter is less than 10% full.
- Lv 2 · Heal +10%
- Lv 3 · Heal +10%
- Lv 4 · Cooldown -1
Ogryn Tribes
