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Fortus

legendary · Defense

Fortus

VoidKnights RevenantKnights Revenant11 books to maxBest in fire knight (A)

Aura|Increases Ally C.RATE in Campaign battles by 25%

HP
19,980
ATK
859
DEF
1,387
SPD
97
C.RATE
15%
C.DMG
63%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
A
Fire Knight
B
Spider
B
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss17/100
  • Heal+8
  • Legendary+6
  • Passive+3
Hydra26/100
  • Remove Buffs+12
  • Heal+8
  • Legendary+6
Dragon41/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem34/100
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
Fire Knight61/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Legendary+6
Spider42/100
  • AoE+25
  • Decrease Turn Meter+6
  • Legendary+6
  • Sleep+5
Arena41/100
  • AoE+15
  • Decrease Turn Meter+10
  • Remove Buffs+10
  • Legendary+6
Doom Tower36/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Legendary+6
Faction Wars44/100
  • AoE+12
  • Heal+12
  • Remove Debuffs+8
  • Decrease Turn Meter+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Taste of Oblivion

4 books

Attacks 1 enemy. Has a 35% chance of placing a [Fear] debuff for 1 turn. This attack will always be critical if the target is under a [Fear] or [True Fear] debuff.

Multiplier3*DEF3*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Horrors Beyond

Cooldown 44 books

Attacks all enemies. Has an 80% chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted by targets under [Fear] debuffs.

Multiplier3.8*DEF

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Cooldown -1

A3Astral Terrors

3 books

Attacks all enemies. Will ignore 30% of each target’s DEF against targets under [Fear] or [True Fear] debuffs. This attack is always critical against targets under [Fear] or [True Fear] debuffs. The damage of this skill increases by 10% every time a [Fear] or [True Fear] debuff is placed on an enemy. [This skill has a 40% chance to be unlocked for 1 turn whenever a [Fear] or [True Fear] debuff is placed on an enemy.]

Multiplier3.5*DEF*(1+0.1*HeroCounterWithId(1))3.5*DEF*(1+0.1*HeroCounterWithId(1))

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Damage +10%

PassiveStars Align [P]

Cooldown 4

[Passive Effect] Increases the chance of enemy skills failing by 15% when those enemies are under [Fear] or [True Fear] debuffs. [Active Effect] Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion’s death, fully heals them and fully depletes their Turn Meter. Then, has an 80% chance of placing a [Fear] debuff on all enemies for 1 turn. Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.