
legendary · Attack
Foli
Magic
Dark Elves12 books to maxBest in dragon (A), fire knight (S), arena (A), faction wars (A)- HP
- 15,030
- ATK
- 1,476
- DEF
- 1,101
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Heal+8
- Legendary+6
- Leech+5
- Passive+3
- Decrease DEF+15
- Increase Turn Meter+10
- Heal+8
- Legendary+6
- Decrease DEF+25
- AoE+10
- Heal+10
- Remove Debuffs+10
- Increase Turn Meter+8
- Decrease DEF+20
- Heal+12
- AoE+8
- Remove Debuffs+8
- Legendary+6
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease DEF+12
- Increase Turn Meter+8
- Legendary+6
- AoE+25
- Increase Turn Meter+8
- Decrease Turn Meter+6
- Legendary+6
- Decrease DEF+5
- AoE+15
- Increase Turn Meter+15
- Decrease DEF+10
- Decrease Turn Meter+10
- Block Revive+8
- Decrease DEF+12
- AoE+10
- Heal+10
- Remove Debuffs+10
- Block Revive+6
- Decrease DEF+15
- AoE+12
- Heal+12
- Remove Debuffs+8
- Decrease Turn Meter+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 12 books to max them all
A1Marked for Destruction
Attacks 1 enemy 4 times. Has a 20% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Multiplier0.9*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +5%
A2Biodisruptor
Attacks 4 times at random. Each hit has a 35% chance of placing a [Leech] debuff for 2 turns.
Multiplier1.5*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1
A3Sealed Fate
Attacks all enemies, decreases their current Turn Meters by 15%, then attacks the targeted enemy. Enemies killed by this skill cannot be revived.
Multiplier4*ATK4*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
PassiveLiving Armor [P]
Whenever an enemy places a [Stun], [Freeze], [Sleep], or [Provoke] debuff on this Champion, instantly removes the debuff, then heals this Champion by 20% of their MAX HP and boosts their Turn Meter by 50%.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1




