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Foli

legendary · Attack

Foli

MagicDark ElvesDark Elves12 books to maxBest in dragon (A), fire knight (S), arena (A), faction wars (A)
HP
15,030
ATK
1,476
DEF
1,101
SPD
105
C.RATE
15%
C.DMG
63%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
C
Hydra
A
Dragon
B
Ice Golem
S
Fire Knight
B
Spider
A
Arena
B
Doom Tower
A
Faction Wars
Why these grades
Clan Boss42/100
  • Decrease DEF+20
  • Heal+8
  • Legendary+6
  • Leech+5
  • Passive+3
Hydra39/100
  • Decrease DEF+15
  • Increase Turn Meter+10
  • Heal+8
  • Legendary+6
Dragon74/100
  • Decrease DEF+25
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Increase Turn Meter+8
Ice Golem54/100
  • Decrease DEF+20
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
Fire Knight81/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease DEF+12
  • Increase Turn Meter+8
  • Legendary+6
Spider50/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Legendary+6
  • Decrease DEF+5
Arena64/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
  • Block Revive+8
Doom Tower54/100
  • Decrease DEF+12
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Block Revive+6
Faction Wars59/100
  • Decrease DEF+15
  • AoE+12
  • Heal+12
  • Remove Debuffs+8
  • Decrease Turn Meter+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Marked for Destruction

3 books

Attacks 1 enemy 4 times. Has a 20% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Multiplier0.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%

A2Biodisruptor

Cooldown 44 books

Attacks 4 times at random. Each hit has a 35% chance of placing a [Leech] debuff for 2 turns.

Multiplier1.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Sealed Fate

Cooldown 53 books

Attacks all enemies, decreases their current Turn Meters by 15%, then attacks the targeted enemy. Enemies killed by this skill cannot be revived.

Multiplier4*ATK4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveLiving Armor [P]

Cooldown 52 books

Whenever an enemy places a [Stun], [Freeze], [Sleep], or [Provoke] debuff on this Champion, instantly removes the debuff, then heals this Champion by 20% of their MAX HP and boosts their Turn Meter by 50%.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1