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Fenshi

epic · Attack

Fenshi

ForceShadowkinShadowkin15 books to maxBest in fire knight (S)
HP
16,515
ATK
1,465
DEF
738
SPD
97
C.RATE
15%
C.DMG
60%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
S
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss28/100
  • Poison+25
  • Epic+3
Hydra24/100
  • Poison+15
  • Decrease SPD+6
  • Epic+3
Dragon28/100
  • Poison+20
  • Decrease Turn Meter+5
  • Epic+3
Ice Golem3/100
  • Epic+3
Fire Knight78/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease SPD+12
  • Poison+8
  • Epic+3
Spider19/100
  • Decrease SPD+10
  • Decrease Turn Meter+6
  • Epic+3
Arena13/100
  • Decrease Turn Meter+10
  • Epic+3
Doom Tower15/100
  • Decrease SPD+6
  • Poison+6
  • Epic+3
Faction Wars17/100
  • Poison+8
  • Decrease Turn Meter+6
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease SPD, Decrease Turn Meter, Poison.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 15 books to max them all

A1Hate Blades

4 books

Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Multiplier1.1*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Nowhere to Run

Cooldown 46 books

Attacks 1 enemy 3 times. Each hit has a 50% chance of decreasing the target’s Turn Meter by 15%.

Multiplier2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1
  6. Lv 7 · Cooldown -1

A3Killer's Bile

Cooldown 45 books

Attacks 1 enemy 2 times. Each hit places a 5% [Poison] debuff on the target for 3 turns. Will ignore 10% of the target’s DEF for each [Poison] debuff on the target.

Multiplier2.7*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Cooldown -1