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Embrys the Anomaly

mythical · Support

Embrys the Anomaly

ForceKnights RevenantKnights Revenant6 books to max

Aura|Increases Ally HP in all battles by 35%

HP
22,140
ATK
1,101
DEF
1,277
SPD
111
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
B
Fire Knight
B
Spider
B
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss33/100
  • Decrease ATK+20
  • Mythical+6
  • HP aura+4
  • Passive+3
Hydra38/100
  • Decrease ATK+10
  • Increase Turn Meter+10
  • Extra Turn+8
  • Mythical+6
  • HP aura+4
Dragon43/100
  • AoE+10
  • Decrease ATK+10
  • Increase Turn Meter+8
  • Mythical+6
  • Decrease Turn Meter+5
Ice Golem38/100
  • Decrease ATK+20
  • AoE+8
  • Mythical+6
  • HP aura+4
Fire Knight51/100
  • Decrease Turn Meter+25
  • Extra Turn+8
  • Increase Turn Meter+8
  • Mythical+6
  • HP aura+4
Spider49/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Mythical+6
  • HP aura+4
Arena50/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Mythical+6
  • HP aura+4
Doom Tower28/100
  • AoE+10
  • Decrease ATK+8
  • Mythical+6
  • HP aura+4
Faction Wars38/100
  • AoE+12
  • Decrease ATK+10
  • Decrease Turn Meter+6
  • Mythical+6
  • HP aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 6 books to max them all

A1Fetid Glaive

2 books

Attacks all enemies. Destroys each target’s MAX HP by 3% (stacks up to 30%). Also increases the duration of 1 random debuff on all enemies by 1 turn. This effect cannot be resisted if enemies have any [Necrosis] stacks.

Multiplier0.19*HP

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%

A2Voidstare

Cooldown 52 books

Places a [True Fear] debuff on all enemies for 1 turn, and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These effects cannot be resisted if enemies have any [Necrosis] stacks. Then grants an Extra Turn.

  1. Lv 2 · Ignore RES +0
  2. Lv 3 · Cooldown -1

A3The Unmaking

Cooldown 52 books

Attacks all enemies. Removes any [Stone Skin] buffs and replaces them with [True Fear] debuffs. [Block Debuffs] buffs will be replaced with [Block Buffs] debuffs. Also removes any buffs positively affecting stats, and replaces them with their mirrored debuff equivalent, such as [Increase ATK] being replaced with [Decrease ATK]. Buffs such as [Continuous Heal] and [Strengthen] will be replaced with [Heal Reduction] and [Weaken] debuffs respectively. The mirrored debuffs will have the same duration as the buffs before they were replaced. Then steals 5% of each target's Turn Meter for each buff converted into a debuff by this skill. Also decreases the Turn Meters of all enemies by 20%. These effects cannot be resisted if enemies have any [Necrosis] stacks.

Multiplier0.27*HP

  1. Lv 2 · Ignore RES +0
  2. Lv 3 · Cooldown -1

A4Metamorph

Cooldown 4

Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

PassiveWrongful Existence [P]

Whenever an enemy is killed, places one [Necrosis] stack on all other enemies. This works even if this Champion is dead. [Necrosis] stacks cannot be resisted or blocked. [Necrosis] stacks can only be removed by reviving dead allies. This effect does not work against Bosses and their minions. If there are multiple Champions on the team with this skill, this effect will only activate once. At the start and the end of this Champion's turn, instantly activates any [Necrosis] stacks on all enemies.