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Elfguard

uncommon · Attack

Elfguard

SpiritHigh ElvesHigh Elves9 books to max
HP
13,215
ATK
1,156
DEF
716
SPD
92
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
C
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss20/100
  • Decrease ATK+20
Hydra10/100
  • Decrease ATK+10
Dragon15/100
  • Decrease ATK+10
  • Decrease Turn Meter+5
Ice Golem20/100
  • Decrease ATK+20
Fire Knight25/100
  • Decrease Turn Meter+25
Spider6/100
  • Decrease Turn Meter+6
Arena10/100
  • Decrease Turn Meter+10
Doom Tower8/100
  • Decrease ATK+8
Faction Wars16/100
  • Decrease ATK+10
  • Decrease Turn Meter+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease Turn Meter, Decrease ATK.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

2 abilities · 9 books to max them all

A1Puncture

4 books

Attacks 1 enemy. Has a 25% chance of placing a 25% [Decrease ATK] debuff for 1 turn.

Multiplier3.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Impale

Cooldown 35 books

Attacks 1 enemy. Decreases the enemy's current Turn Meter by 50%.

Multiplier6.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Cooldown -1